citrula's Comments
| Changeset | When | Comment |
|---|---|---|
| 171133879 | 4 months ago | Thanks for your contribution. You are missing a tag describing this as a shooting range - I added them in this changeset
Happy mapping! |
| 171109673 | 4 months ago | Welcome to OSM, and thanks for your contributions. Please note that google streetview isn't allowed for OSM contributions |
| 171139211 | 4 months ago | welcome to OSM, and thanks for your contribution. Please add the ALPR at the physical location of the camera, not on the road itself. |
| 171058498 | 4 months ago | Welcome to OSM, and thanks for your contribution. This looks good to me |
| 171041627 | 4 months ago | Welcome to OSM, and thanks for your contribution. You should add the camera at the approximate physical location, not the street intersection. Let me know if you need help moving it |
| 171055018 | 4 months ago | Welcome to OSM, and thanks for your contribution. You dragged around a lot of existing objects, like roads, in this edit. I have fixed that for you, but please be more careful next time! |
| 170951970 | 4 months ago | welcome to OSM, and thanks for your contributions! You can press "Q" to square the corners of buildings when you have one selected. |
| 170942623 | 4 months ago | Welcome to OSM, and thanks for your contribution. You can press "Q" to square the corners of buildings you add in iD. |
| 170859393 | 4 months ago | What's the source for these maxspeed edits? Do you have any documentation about the "NERF Map Editor?" |
| 170848240 | 4 months ago | If you can identify the brand of the ALPR you might also find the DeFlock documentation about how to add manufacturer information helpful:
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| 170848240 | 4 months ago | Welcome to OSM, and thanks for your contribution. Do you have a picture of the ALPR? We try to put the node at the physical location of the camera if possible. |
| 170728954 | 4 months ago | Thank you for the research and the fix! |
| 170726379 | 4 months ago | Have you finished the iD tutorial? It's helpful! wiki.openstreetmap.org/wiki/Key:building |
| 170732061 | 4 months ago | looks good to me! |
| 170732539 | 4 months ago | Thanks for your contribution. This looks good to me. If you are able to use the gate at Bagdad on a bike you might want to add foot=permissive and bicycle=permissive access tags, as well. |
| 170632320 | 4 months ago | Thanks for your contribution. What's the source you used to locate these ALPRs? Please be careful to not attach the ALPRs to other features like sidewalks and roads - I fixed a couple of these for you. |
| 170671166 | 4 months ago | motor_vehicle=no is for cases where cars are not allowed at all - does not seem to be the case here. I added smoothness=bad tag to try to help with your routing case. You might also have better luck adding an entrance node to the location you are trying to route to, to make sure it ends up on the right side of the house. |
| 170490601 | 4 months ago | Thanks for making these fixes, and my condolences if you were impacted by the flooding. I went ahead and fixed the road connectivity for the Big Sandy/Round Mouintain intersection, but I have a couple questions if you're on the ground in this area: - Is the stop sign at round mountain for all directions, or only for Big Sandy Drive?
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| 170547108 | 4 months ago | This looks like someone's backyard. Are you sure this is a putting green? |
| 170390567 | 4 months ago | Looks good to me, thanks for your contribution! |