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Changeset When Comment
102115602 over 4 years ago

Hello, it looks like this changeset removed both the building and building:level tags on this building. Since this building is still here these are valid tags. Please be more careful when changing tags on buildings. These specific tags should have been left as they were on this building. I have already fixed this case.

102130587 over 4 years ago

Hello, it looks like this changeset removed the building tag on this building. Since its still a building the building=hotel tag is still valid. I have fixed this case but please be more careful in the future.

102110071 over 4 years ago

Hello, it looks like this changeset removed the building tag on this building. Please do not remove building tags if its still a building. This is still a building so it should be a valid tag to keep.

102050733 over 4 years ago

I have gone ahead and fixed this case

102050733 over 4 years ago

Hello, it looks like your changeset deleted the building here: way/43160497. Please do not delete buildings that still exist. Please be more careful when modifying existing buildings.

102410595 over 4 years ago

Hello, I think you mistakenly removed the building tag on this building. Please be more careful when changing tags on buildings. I have already gone ahead and fixed this one for you.

102060351 over 4 years ago

Thanks pabi12 for your response on the changesets. As you suggest, I have DM Eddie Cannon to let him know about these kind of issues and he responded that he will be revising the guidance to help accommodate these kinds of things. In the meantime, there are a lot of fixes that other users now need to make... thanks again for your response.

102060180 over 4 years ago

Hello, it looks like this changeset has removed valid nodes from the adjacent building here and has created an incorrect building outline for the adjacent building. Please be more careful when editing building footprints as some of your changesets are removing valid nodes on accurate building footprints. These buildings will need to be modified to fix the issue.

102060351 over 4 years ago

Hello, it looks like this changeset removed nodes from the adjacent buildings here and has led to those adjacent buildings to now have incorrect building footprints - note they look like triangles now with 3 nodes instead of squares with 4 nodes... please be more careful when editing buildings, as it seems you are actually removing correct geometry from nearby structures...

102120057 over 4 years ago

Hello, this changeset removed the building and height tags from this building here when you merged the hotel node to the polygon. The building and height tags are still valid and should not be removed. Building now needs to be updated to return the proper tags to the structure.

102782906 over 4 years ago

Hello, a large number of your changesets in this area, including this one, where you are merging nodes to buildings is resulting in duplicate information because you are also not then deleting the node you merged. If using iD you can use the merge function on the node and building and it will automatically remove the node. Unfortunately a large number of your changsets in this areas has done this and updates are needed to fix all of them.

102781249 over 4 years ago

Hello, please be careful when editing existing buildings. You have dropped the height and building tags for this building in this changeset but these are still valid tags. The building needs to be updated to replace these tags.

102112742 over 4 years ago

Hello, it looks like you have removed the building tag here for this building, this is still a building and it should be placed back on the polygon.

102784290 over 4 years ago

Hello, it looks like some of your changesets are removing the building tag from the building polygon. Since this is still a building please make sure to keep the building tag. In addition, it looks like you have moved the building outline so its no longer accurate, please do not modify building footprints that already look to be accurate, this polygon is now badly askew and needs to be fixed. In addition I see that when you are merging hotel nodes with buildings you are leaving the node behind, in iD you can merge them which will remove the node when its placed on the building. All your left over nodes should be removed... unfortunately a high number of your changesets in this area all have these same issues...

103170123 over 4 years ago

Hello, it looks like this changeset moved this building's footprint over the road and misshaped its actual footprint. It looks like you are digitizing buildings using the building roof as it looks on imagery without offsetting to match the actual footprint as it is on the ground due to parallax. The footprint as it was, was pretty accurate and could have been left as is when you did the update. For future edits like this please be more careful as these changes are breaking building footprints and there are more changesets you have that results in the same issue. I have already fixed this case as best I could.

102990523 over 4 years ago

Hello, I have noticed on a number of your changesets when you merge the hotel node with the building you are leaving the node behind and duplicating the information with having it on both the building and node. If you are using iD you can use the merge function to merge and then it will also automatically remove the node when you merge it into the building. This way you will not be leaving behind a node that has duplicate information. I have corrected this issue for this case.

102990125 over 4 years ago

Hello, please be careful when modifying building outlines, this one in particular you had moved the outline to overlap the road and it became misshaped. I have already fixed this case but please be more careful in future edits.

103194811 over 4 years ago

Hello, please be careful with some of your changes where you are merging hotel pois to buildings, in this changeset you merge the 2 hotel pois here to two separate buildings - the tower and the base of the building - but really this one structure operates both hotels in one single building. Its better in this case to keep the two separate hotel pois for the two separate hotels that are operated in the same building. If you are unsure about where to merge pois to buildings Id suggest to leave them as they are or ask for help from the community in a note. I have already fixed this here.

102992850 over 4 years ago

Hello, please be careful with some of your changesets, in this one you removed the building tag for this polygon. This is still a building so the building tag should stay... I have already fixed this building but please do not remove the building tag unless the area is no longer a building...

103042763 over 4 years ago

Hello, please be careful with what buildings you are merging node tags with because in some cases you are removing correct tags from the original buildings. In this changeset you transfer the hotel poi tags to a tower of this building and you removed the actual name of the tower which was "Tower 2", where as the hotel itself is actually the larger building here underneath and already has the correct hotel tags: way/31557331 . If you are unsure as to what to do with the node tags Id suggest to leave it as they were. I have already gone and corrected this building.