JessAk71's Comments
| Changeset | When | Comment |
|---|---|---|
| 73590451 | over 6 years ago | Hi azakh-world!
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| 72600083 | over 6 years ago | Hi tylerchill,
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| 72463378 | over 6 years ago | Hi tylerchill,
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| 71746067 | over 6 years ago | ha i wish, no its always a long process agreed. this one took more than a hour but the majority are simple boxes (no complex shapes) and really most of them are just plain old building:levels tags with no 3d info. The birds eye view and 3d aerial photos and counting the levels is really the most expedient absent any detailed diagrams... ill leave the job of doing complex geometries to someone else :) |
| 71746067 | over 6 years ago | Hi jmapb, its a combination of different sources mainly looking at 3d aerials from google to count levels by hand or to determine what the 3d shapes look like. otherwise from looking for websites of the developer, news articles, or wikipedia these details can be found. |
| 71979807 | over 6 years ago | ok thanks for clarifying. probably best to not put a tag on the poi if you are not sure what to tag it with. That way you do not inadvertently create incorrectly tagged pois. If you are not sure what to tag it as, you could always just open a note at the location with the info instead and see what the community says. |
| 72052316 | over 6 years ago | Ok thanks tylerchill, sounds good. I replaced the relevant building, garage, and 3d building tags that were removed and kept all your edits so no worries about those its all set now. For future edits it may be best to leave existing tags as they are unless you know for sure the values are not correct anymore. |
| 72052316 | over 6 years ago | Hi tylerchill,
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| 71979807 | over 6 years ago | Hi tylerchill,
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| 71876278 | over 6 years ago | Hi avelex_lyft,
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| 71716635 | over 6 years ago | Thanks for the note! I see you already corrected it thanks for that. I re-checked them all and they all look good now. Thanks again. |
| 71090948 | over 6 years ago | Hello,
In terms of advertising, that is a good question... I do not think I have any good suggestions... |
| 71090948 | over 6 years ago | Hello,
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| 71037716 | over 6 years ago | Hi JeremyDChicago,
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| 70374560 | over 6 years ago | Hi Juang_64, no worries! I have not done reverts myself so Ill ask that another member please revert this changeset. Then feel free to add in your POIs as polys or points here. If there is no response in about a week Ill go ahead and try to fix it. |
| 70374560 | over 6 years ago | Hi Juang_64, looks like this change deleted a proper building polygon. When adding shops to existing buildings in OSM it is best practice to not split a building into smaller building parts to place shops in. Instead you should keep the larger building outline as is (because it represents the actual structure) and you could add polygons for the shops without a building tag. Otherwise a simple node for poi would also suffice. Can you please revert your edit to the building: way/211359643 and make this change? |
| 64185763 | over 6 years ago | Hi jmapb - thanks for the message. Technically these are two building parts with different building:levels so you are right it should just be one building but with multiple parts. I just fixed it and retagged the inner building as a building:part and made a new outer building:part to reflect the two parts of the structure: changeset/69363085 hope that answers the question... |
| 66261884 | almost 7 years ago | Hi Magnacustos, I noticed you may have inadvertently removed the historic:building tag on The Tilley Lofts building. That structure is listed as a historic place by the NPS so that tag is valid. I have added it back but just wanted to give you a heads up. Happy mapping! |
| 61552151 | over 7 years ago | Hi stadiaarcadia, if they are not indoors then dont use the indoor tags. I am not familiar with those areas you posted, I only took a quick look so its up to your judgement on whats there if you know the area. |
| 61552151 | over 7 years ago | Thank you pangoSE and stadiaarcadia, the fix looks good! Thanks again. stadiaarcadia regarding the fixes to those notes you have there I am not a expert in that geography so I cant help but for some of them it seems to me you want to create fields inside of buildings? Suggest you create the pitch inside if you know where it is and tag as indoor using indoor=yes with the level of the floor as for example level=1. See indoor tagging on osm here: osm.wiki/Simple_Indoor_Tagging. It is important to leave tags from other users including the building=yes tag if its up to date. |