Kaart: Pedestrian Features

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Introduction

This page covers pedestrian ways, features, and their tags, including:

  • Classification of ways with pedestrian access.
    • Bridleways
    • Footpaths
    • Trails
    • Cycleways
  • Bridges/skyways
  • Crossing/intersections
  • Sidewalks
  • Stairs/steps
  • Pedestrian areas
  • Barriers

Pedestrian ways are routed and rendered differently than vehicular ways. They have specific features that can and often will interact with other areas and ways in the map. Knowing how to identify these features and how they affect the map will help you identify errors and prevent issues that could be caused by them.

Prerequisites

For editing, you will need an OSM account and a basic knowledge of JOSM, ID Editor and Rapid depending on your editor preference. You should already have basic editing sills and knowledge of how tags work, as well as a basic understanding of classifications.

Skill Instruction

Classifications

While pedestrian is a classification of road in and of itself, it is not the only type of pedestrian classification. There are other classifications that have or are specialized to cater to pedestrian specific access.These were discussed in the Kaart: Road Classifications Guide training but for quick reference, the types of roads with pedestrian access are as follows:

highway=living_street Pedestrians have legal right of way, really slow speed limits, could be very narrow.
highway=pedestrian Used for wide footways that may allow specialized motor access such as deliveries/emergencies.
ex. Boardwalks or street markets
highway=footway Most common type of walking path that can allow bicycles.
highway=bridleway Intended for horse riding but some allow pedestrians.
highway=steps Stairs found on footways or paths.
highway=path Hiking trails, dirt walkways or sometimes small vehicle trails.
highway=cycleway Primarily for bikes. Must add extra foot=yes tag to allow pedestrian routing.

Sidewalks

A sidewalk is a footway, often running parallel alongside a road or through a park, that is set aside for the exclusive use of pedestrians. In some instances they may be shared with cyclists and are often segregated to allow cyclists to pass unimpeded. A highway may have a sidewalk on one side, both sides or may not have a sidewalk at all.

A sidewalk can be separated from the roadway by:

  • Road markings
  • Different paving
  • Curbs
  • Barriers
  • Etc.

Sidewalks might also be some distance from the road and don't always follow a parallel path.

  • ex. Gently winding through a park area, branching off from the road to lead to another destination.

There are two primary methods of mapping sidewalks in OSM:

  • Map them as separate ways
  • Add a tag to the highway

Below, we will go over the differences between the two and how to map them both ways.

How to Map

Sidewalk tagging is very similar to cycleway tagging with the main difference being the tags that are used. Your goal is to best match what is on the ground to improve pedestrian routing. Before you begin mapping sidewalks in an area, remember to check the existing community data/tagging guidelines to see which method is preferred.

Separate Ways

Mapping sidewalks as separate ways is often preferred for several reasons; it provides better pedestrian routability and allows for more detailed, separate tagging from the road (surface tags, etc.), as well as allowing for more accurate representation of the pathway when it may not be perfectly parallel to the road.

To map a sidewalk using this method:

  • Use all avaliable imagery to confirm the sidewalk/footway.
    • Determine what additional features will need to be added like bridge tags, barriers, kerbs, bicycle access, etc.
  • Draw a new way to represent the footway, using imagery as a guide.
  • Double check routing to make sure all features are connected and any access tags were added correctly.

Tag on Highway

This method of mapping sidewalks using only tags on a highway feature can be used when the sidewalks are exactly parallel to the road, following essentially the same path. In dense urban areas this method can sometimes be preferred in order to reduce clutter on the map.

To map sidewalks as a tag on a highway:

  • Confirm the sidewalks using available imagery, and take note if the sidewalk is on both sides or only one side of the parallel highway.
  • Select the highway and add the appropriate tag:
    • sidewalk:both=*
    • sidewalk:left=*
    • sidewalk:right=*
    • The direction of the sidewalk(s) is determined by the direction the highway was drawn in OSM.
    • Note: The no value is only used when there is a specific reason to indicate that a sidwalk is missing. In most cases, simply omitting the sidewalk tag is enough. However, if pedestrians are not permitted, this should be explicitly indicated.
  • Verify your tagging is accurate using the Sidewalks and footways(with knobs on) paint style.
sidewalk:left=no + sidewalk:right=yes

When a physically separate sidewalk is already mapped parallel to the highway, tagging the sidewalk on the highway itself is optional unless you need to explicitly indicate that a sidewalk is missing.

Note that drawing in sidewalks is usually not required as, excluding motorways, these are an implied feature in OSM. However, adding this information helps improve pedestrian routing.

Combining Methods

In some situations, you may need to combine these tagging methods to accurately reflect what exists on the ground. Just as cycleways can alternate between sharing the road with vehicles and running in their own dedicated lanes, sidewalks can also shift between being part of the road and running separately.

You'll follow the same tagging guidelines as described above, but this time you'll be determining when to use each method and how to connect them together.

To do this:

  • Use all available imagery to confirm the sidewalk/footway.
    • Identify which parts should be tagged on the highway and which should be tagged as a separate way.
  • Split the ways where these transitions take place then add the appropriate tag(s) to each feature.
  • Double check your work.
    • Verify that everything is connected, that tags are correct, that routing is working as intended, etc.
    • Use tools like the Sidewalks and footways(with knobs on) paint style and pedestrian validators to check for mistakes.

Foot/cycleways

Cycleways often overlap with sidewalk features so knowing how to tag them is important.

To start off, cycleway tagging follows the same tagging methods as sidewalks where it can be tagged on the highway or drawn as a separate way. The main difference is the tags that are used. It is important to know when to use each method to best represent what is on the ground.

Separate Ways

This method, like with sidewalks, allows you to add additional details to each way. This is often the preferred method because it's easier to maintain each way as a separate entity.

To map foot/cycleways separately:
Use all available imagery to confirm the footway/cycleway. Determine what additional features will need to be added like bridge tags, barriers, kerbs, bicycle access, etc.
Draw a new way(s) to represent the footway/cycleway, using imagery as a guide.
Individual ways: Same way:
Add additional tags/features as needed to match what's on the ground.
Double check routing to make sure all features are connected and any access tags were added correctly.

Tags on Highway

This method is used when a cycleway shares the road with vehicle traffic and the sidewalk(s) run parallel to the highway. This also helps reduce clutter on the map.

To add tags on a highway:

  • Confirm the sidewalks/cycleways using available imagery, and take note if the sidewalk/cycleway is on both sides or only one side of the highway.
  • Select the highway and add the appropriate tags:
    • For sidewalks:
      • sidewalk:both=*
      • sidewalk:left=*
      • sidewalk:right=*
      • Note: The no value is only used when there is a specific reason to indicate that a sidewalk is missing. In most cases, simply omitting the sidewalk tag is enough. However, if pedestrians are not permitted, this should be explicitly indicated.
      • See the Sidewalks section for examples.
    • For cycleways:
    • The direction of the sidewalk(s)/cycleway(s) is determined by the direction the highway was drawn in OSM.
  • Verify your tagging is accurate using the Sidewalks and footways(with knobs on) paint style for sidewalks and the cycleways setting in the Kaart Style for cycleways.

Note: These features may not always share the same road. it all depends on the surrounding infrastructure/features. Pay close attention to make sure they are tagged correctly.

cycleway:both=* cycleway:left=* cycleway:right=*

Combining Methods

In some situations, you may need to combine these tagging methods to accurately reflect what exists on the ground. Use all of your resources to verify each footway/cycleway to make sure they are mapped correctly.

You'll follow the same tagging guidelines as described above, but this time you'll be determining when to use each method and how to connect them together.

To do this:

  • Use all available imagery to confirm the cycleway/footway.
    • Identify which parts should be tagged on the highway and which should be tagged as a separate way.
  • Split the ways where these transitions take place then add the appropriate tag(s) to each feature.
  • Double check your work.
    • Verify that everything is connected, that tags are correct, that routing is working as intended, etc.
    • Use tools like the Sidewalks and footways(with knobs on) paint style, the cycleway setting in the Kaart Style and validators to check for mistakes.

Unique Scenarios

This section covers scenarios that aren't very common, but are important to know how to tag if you come across one.

Construction

Construction tagging for footways/cycleways is very similar to how you would tag it for a regular highway. The main thing you need to determine is how long the construction will last.

There are two forms of construction tagging:

  • Closed
  • Partially open

Closed:

Note: For short term construction it is better to use a conditional restriction with a note to indicate how long the highway will be closed. For this you would usee the tags: highway=footway / highway=cycleway, (transportation type):conditional=*, note=*


Partially Open:

  • Use available imagery/resources to identify where the construction is and how long it will last.
  • Split the way(s) where the construction starts/ends. Make sure the ways that aren't under construction are still routable.
  • Add the tags:
  • Double check your tagging and run the validator.


Disused

It's not very common to find disused sidewalks, but there are some cases where this tagging applies.

How to map:

  • Use available imagery to verify that a sidewalk is considered disused as well as the reason why.
  • Split the way on either side where the way is disused.
  • Add the following tags to the highway=*:
  • Double check routing for the way(s) that are disused to see if they are still being used. If they are, you may also want to include the sidewalk=no tag to disable routing for these features.

Some examples of when this tagging might be used are:

  • Cars park on the sidewalk 24/7
  • There are various obstruction blocking the path
  • The surface is badly damaged/deteriorated and unusable

Restricted Access

This is the most common scenario you'll come across. Knowing how/where to add the correct restrictions will drastically improve routing.

There are two main categories:

  • Standard Access Restrictions
  • Conditional Access Restrictions

Standard Access Restrictions

Example of two roads with foot=no access and one road with a sidewalk:left=yes

These restrictions are simple tags that consistently restrict access in general or to a specific group. It's important to note that a specific restriction will overwrite a general restriction for that group.

How to map:

  • use available imagery/resources to identify the type of restriction and where it needs to be added.
  • Split ways as needed where the restriction applies. Keep routing in mind for ways that don't have this restriction.
  • Add the restriction tag(s) to the ways/nodes.
  • Double check your work with the graph view plugin, validator, paint styles, etc.

foot=no: This tag is commonly used on overpasses, tunnels, ramps, and large intersections where pedestrian access is explicitly prohibited. It helps improve routing accuracy by ensuring pedestrians aren't directed onto roads where walking is unsafe or illegal.

In addition to improving routing, it also enhances pedestrian safety by encouraging the use of designated features like crosswalks, pedestrian bridges, or underpasses.

Conditional Access Restrictions

motorcycle:conditional=no @ (Sa,Su,PH)

Conditional restrictions are used to apply access rules only during specific time periods or under certain conditions. These are especially useful when:

  • A way is temporarily closed (e.g. at night or during construction)
  • A specific group (e.g. vehicles, pedestrians, cyclists) is only restricted at certain times

How to map:

  • Use available imagery/resources to identify the type of conditional restriction and where it needs to be added.
  • Split ways as needed where the restriction applies. Keep routing in mind for ways that don't have this restriction.
  • Add the restriction tag(s) to the ways/nodes.
  • Double check your work with the graph view plugin, validator, paint styles, etc.

Crosswalks/Pedestrian Crossings

Pedestrian Crossings

A pedestrian crossing exists anywhere a pedestrian is legally allowed to cross a road. These can be added to nodes and ways.

To add a pedestrian crossing to a node:

Example of a crossing node(Potlatch icon) and a crossing way(light blue casing).
  • Select the node where the crossing(s) occurs.
  • Add the tags:
  • Double check your work by running the validator, using paint styles, etc.

To add a pedestrian crossing to a way:

  • Use available imagery to identify where the crossing is.
  • Add a new footway using the imagery as a guide.
    • Add a barrier=kerb + kerb=* on either side of the crossing where the kerb is located.
      • Additional details can be added to further define the kerb.
    • Split the way between the kerbs.
  • Add the tags:
  • Add crossing nodes along the footway where the footway intersects with a vehicular way.
  • Double check your work by running the validator, using paint styles, etc.

Note: To indicate that a pedestrian crossing is not allowed, simply do not map a crossing at that location. Most routing software will prioritize explicitly marked crossings (e.g. highway=crossing) and avoid areas without them, unless no alternative exists.

If you need to explicitly prohibit pedestrian movement across a way, refer to the Restricted Access section above for details on using tags like foot=no or different types of access tags.

Foot/Cycleway Crossings

Depending on the circumstances, we may or may not want to add a tag(s) to the crossing node when cycleways and footways intersect. Consider the following factors to determine if the intersection should be labelled with the official crossing tags.

🟢 Indicators that a crossing node should be added: The cycleway has foot=no. (or any other tag indicating there is no foot access)
The cycleway intersects with a pedestrian crosswalk footway.
Painted markings and/or signs are present which indicate an official crossing.
When these indicators exist, it is usually because the bike and foot traffic between the two intersecting ways is different/truly separate, and so official crossing tags are justified.
🔴 Indicators that a crossing tag(s) should NOT be added to the node: Both the footway and cycleway have positive foot access. (such as foot=yes or foot=designated)
There are no painted markings or signs indicating an official crossing.
When there are no markings and both paths have identical surface types. (For example, the footway and cycleway are both paved with plain sidewalk concrete.)
With these conditions, we can treat the intersection similarly to a footway/footway intersection and leave the crossing tags off, since both directions are open to the same type of foot/bike traffic.
Cycleway crossings:

Crossing node:

Crosswalks

If the crossing is marked or signalized in some way, it is called a crosswalk.

Below are a few tags commonly added to crosswalks:
crossing=marked Used on crossings with painted markings on the road.
crossing=unmarked If a crossing is not marked or traffic controlled.
crossing:markings=*
  • Used to specify various marking types.
  • Can be used with crossing=marked / crossing=unmarked in the absence of traffic signals.
  • Can be used with crossing=traffic_signals and crossing=uncontrolled.
    • Note: There are many different tag values for both of these keys and community standards are in flux regarding crosswalk tagging, so make sure to check the wiki for guidance on more complex crosswalk tagging.
crossing=traffic_signals(controlled) Used on crossings with signals to regulate pedestrian traffic.
crossing=uncontrolled Pedestrians are allowed to cross at their own discretion.
crossing:island=*(pedestrian)
  • Indicates that there is a pedestrian island present.
  • This tag can be used in conjunction with the traffic_calming=island tag.
    • For a simple crossing, both tags can be added to the crossing node.
    • For multiple crossings add: traffic_calming=island + crossing:island=no(optional) to each crossing node, then split the footway crossing where the island occurs and add the footway=traffic_island tag where the island occurs. You can also draw the area for the traffic island(optional).
railway=crossing
  • A pedestrian crossing that allows you to cross train tracks.
  • For more information see the railway crossings section of the Kaart: Road Tagging Guide.

Traffic Calming

Some traffic_calming=* tags can be used with crossing tags to further explain the details of that crossing. A good example of this would be a traffic_calming=island. You can learn more about other traffic calming features on the traffic calming wiki page.


How to map a traffic_calming=island: Identify where the island occurs and how large it is.

framless
framless
  • For a large island:
  • For the footway crossing:


Stairs/Steps

Steps are used to connect two different highway=* features that have varying heights like stairs between building levels.

How to Map

  • Use available imagery to identify where the steps are. Add the steps using the imagery as a guide.
  • Add highway=steps to the way.
    • Optional: Add incline=up when the direction of the way points upwards or incline=down, respectively.
  • For the much wider steps which may be seen as areas, use area:highway=steps.
    • Simple area:
    • Complex area:
      • Draw a polygon around the area as well as all the other details that go inside. Create a multi-polygon relation and add area:highway=steps to the multi-polygon and highway=steps as a way through the middle of the area.
      • Make sure to connect the multi-polygon to all surrounding buildings. walls, etc. and connect the steps to the polygon where they cross.
highway=steps
area:highway=steps
type=multipolygon + area:highway=steps

Pedestrian Highway/Areas

Pedestrian Highways

A pedestrian highway is a road or area primarily intended for pedestrian use, but it may occasionally allow limited vehicular traffic (e.g. deliveries, taxis, public service vehicles). These are typically found in major shopping districts, local plazas, town centers, and similar areas.

How to map:

  • Use available imagery to identify where the pedestrian highway is. Add the pedestrian highway using the imagery as a guide.
  • Add the highway=pedestrian tag.
    • You can also add additional highway related descriptive tags like name=* and surface=*.
    • This tag is commonly used on wider streets where limited vehicle access, such as for deliveries, is permitted even though the primary use is for pedestrians.

Pedestrian Areas

Pedestrian areas represent pedestrian zones. These areas often allow pedestrians to travel in any direction while some have a clear direction of travel.

There are two types of pedestrian areas:

How to map a pedestrian area:

  • Draw a polygon around the area (closed way or multi-polygon).
  • Add:
    • highway=pedestrian + area=yes(closed way).
    • type=multipolygon + highway=pedestrian(multipolygon).
      • If highway=* features, both vehicle and pedestrian, pass through the area map them as usual connect them to the pedestrian area polygon where they intersect. Note: It is optional to extend a highway=footway/pedestrian through the area to improve routing. The area itself is routable, but most routers will route along the edge instead of through the area.
Marktplatz_Kirchweyhe_2
Marktplatz_Kirchweyhe_2

How to map a pedestrian area highway:

  • Draw a polygon around the area (closed way or multi-polygon).
  • Add:
    • area:highway=pedestrian(change the value as needed) + highway=* as a way through the middle of the area (closed way).
      • Connect the highway=* to the polygon where it intersects.
    • type=multipolygon + area:highway=pedestrian(change the value as needed) + highway=* as a way through the middle of the area (multipolygon).
      • Make sure to connect the multi-polygon to all surrounding buildings, walls, etc. and connect the highway=* to the polygon where it intersects.

Note: A highway=* + area=yes is a routable area in which traffic is able to route omnidirectionally, whereas an area:highway=* is a non-routable shape of a highway=*.

Footbridge/Skyways

There are two types of pedestrian bridges:

  • Footbridge
  • Skyway

Footbridge

A footbridge, also known as a pedestrian bridge, is a bridge designed solely for pedestrians. The primary definition of a bridge is a structure that connects two points at a height above the ground, but a footbridge can also be a lower structure, such as a boardwalk, that allows pedestrians to cross wet, fragile, or marshy terrain.

Footbridges are very common in communities around the world as they may grant access to points of interest such as health centers, schools, markets, etc.

How to map: These are tagged the same way as bridges.

  • Use available satellite and ground imagery to confirm the bridge.
  • Split the way at the start and end of the bridge.
    • Make sure there is a spacer between the bridge and any intersections.
  • Add highway=footway / highway=steps where appropriate as well as the correct bridge=* and layer=* tag.
  • Make sure it is connected on BOTH sides so routing will work properly.

For additional information about bridges see the Kaart: Tunnels, Bridges, Fords, Etc. page.

Skyway

Another form of a footbridge is called a skyway. Skyways are bridges that are enclosed between two buildings that provide pedestrians and cyclists with a means of sustainable transportation. These are also common for raised train stations and other pedestrian related features.

How to map

Tagging these can be a little tricky since you're essentially 3D mapping. The most important part is making sure all of the features involved relate to each other. We'll break it up into two parts; buildings and ways.

How to map buildings:

  • Use available satellite and ground imagery to confirm the skybridge.
  • Draw the polygon using satellite imagery.
    • Connect the polygon to the buildings on either side.
  • Add building=bridge, layer=*, building:levels=*, and building:min_level=*
    • Note: The building level tags function like layers, where 0 is ground level. Both building:levels=* and building:min_level=* are needed to indicate the range of floors the skybridge occupies and to show which levels it connects to on the adjoining buildings.
    • Use ground imagery to identify/add the correct building:levels=* and building:min_level=* tags.
      • This is done by identifying each floor of a building. e.g. Ground floor is level=0, the 1st floor is level=1 and so on.

In some situations a building=* tag may already be present on the feature. When this happens, you need to confirm if the function of the building matches the value of the building=* tag or not then adjust your tagging accordingly.

There are two ways to handle this situation:
If the function of the building is incorrect:
  • Simply change the value to building=bridge, then add the other required tags above.
If the function of the building is correct:
  • Draw a new feature on top of the existing polygon.(Make sure to connect it to every node of the original polygon)
  • Add the tag building:part=corridor to the new feature.
  • Add the other required tags mentioned above to this feature.
  • For the building, make sure there is a layer=* tag on it that matches the way inside.

For more information on layers see the Kaart: Tunnels, Bridges, Fords, Etc..

How to map ways:

  • Use available satellite and ground imagery as well as the data to confirm any ways in or that interact with the skybridge.
  • Split all ways that pass through the skybridge and connect them to the polygon.
  • Add the following tags to way in the skybridge: bridge=yes, covered=yes(not fully enclosed), layer=*, indoor=*(fully enclosed), location=bridge and level=*.
    • If a pedestrian bridge is connected to the polygon the layer=* of the way must match the layer=* of the polygon.
    • The level=* tag marks the floor on which a usable feature (like a footway) is located. In simple cases, this will often match the value of building:min_level=* (for example, a skybridge starting at floor 2 has both building:min_level=2 and the walkway tagged level=2). However, for more complex structures with multiple usable floors, the level=* may differ from building:min_level=* to indicate the specific floor the feature occupies.

Note: There are some proposed tags for this feature that apply to more complex tagging which can be found here.

Example of tags for the footway in the skybridge.
Example of tags for the skybridge.

Barriers

A barrier is a physical structure that blocks, prevents movement or restricts trespassing to any determined area such as fences, walls or others. To map barriers in OSM, an editor will add a barrier=* tag to a node or way depending on the type of barrier.

It's important to know what types of barriers will allow pedestrian traffic while blocking other types of traffic and vice versa. Adding the correct type of barrier to pedestrian ways will greatly improve routing!

  • Note: You can use the graph view plugin to check routing for barriers and access tags.

To learn more about editing barriers and access tags see the Kaart: Access and Barrier Tags training.

Practical Application

Use this knowledge towards any project that involves pedestrian features. When interacting with the OSM map it is good to know how these features work and how they interact with other feature types. This knowledge can help you to map connections accurately and avoid breaking existing routes.

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