1. pull out two of these three stacked nodes to reach the house

    Closed
    #72748550 0 3 1 0
  2. remove dupe, separate loop

    Closed
    #72748465 1 1 1 0
  3. vague path overlaps

    Closed
    #72748382 1 1 0 0
  4. two nodes in one

    Closed
    #72745759 0 1 1 0
  5. hedges messed up

    Closed
    #72745730 0 2 6 0
  6. only 4 nodes needed for rectangle

    Closed
    #72745582 0 2 2 0
  7. split loop lose overlap

    Closed
    #72745503 1 1 0 0
  8. splittin' & joinin' loops

    Closed
    #72745393 1 1 0 0
  9. junction needs to exist, not floating

    Closed
    #72745320 1 1 0 0
  10. why did it seem there were dozens overlapping nodes? and with very different numbers? created with iD

    Closed
    #72744967 0 1 7 0
  11. node out of order!

    Closed
    #72744823 0 1 0 0
  12. extra node gone

    Closed
    #72744758 0 1 1 0
  13. node overlap somehow

    Closed
    #72744718 0 1 1 0
  14. slay a return to centre

    Closed
    #72744657 0 1 0 0
  15. remove pair of island self-intersections

    Closed
    #72744580 0 1 2 0
  16. slightly smooth river and remove extra looped node

    Closed
    #72744466 0 23 1 0
  17. extra node included twice, not at a pylon

    Closed
    #72744295 0 1 1 0
  18. mangled overly-complex golf mapping, why do they do this?

    Closed
    #72743770 3 1 0 0
  19. partly detach the twisted road from the woods

    Closed
    #72743616 0 1 0 0
  20. things always twisting back

    Closed
    #72743398 0 1 0 0