1. overlapping stairs

    Closed
    #72743323 1 1 2 0
  2. not very detailed out-of-position node

    Closed
    #72743040 0 1 0 0
  3. swat loops

    Closed
    #72742539 2 2 0 0
  4. nuke badly mapped pokemon fakery. some things are just not worth salvaging.

    Closed
    #72742326 0 0 51 0
  5. all this backtracing parallelism...

    Closed
    #72742248 0 2 1 0
  6. split'n'merge

    Closed
    #72742148 1 1 0 0
  7. redundant overlap

    Closed
    #72741871 0 0 1 0
  8. snip a doubly-drawn way

    Closed
    #72741830 1 0 1 0
  9. break weird loops

    Closed
    #72741632 2 1 0 0
  10. tail that loop

    Closed
    #72741299 1 1 0 0
  11. split loop

    Closed
    #72741232 1 1 0 0
  12. self-intersecting pokemon pathmapping

    Closed
    #72741077 1 1 0 0
  13. an untagged line doing no good and throwing errors

    Closed
    #72740779 0 0 3 0
  14. this thing was so messed up it should have been purged years ago. the whole nearby area does not match newer imagery and should be remapped. argh.

    Closed
    #72740424 0 1 22 0
  15. this don't belong here. or anywhere nearby. not like this.

    Closed
    #72739906 0 1 2 0
  16. oh, don't reach out there.

    Closed
    #72739773 0 1 0 0
  17. only once around the world plz

    Closed
    #72739415 0 1 0 0
  18. no, not out to there

    Closed
    #72739262 0 1 0 0
  19. extended well past where it ends

    Closed
    #72739152 0 1 0 0
  20. continue smoothing a way i don't believe was intended to do this

    Closed
    #72738954 0 1 2 0