fortera_au's Comments
| Changeset | When | Comment |
|---|---|---|
| 157113794 | over 1 year ago | I've rarely seen them drawn when it's just enough room for a car or two, and confirming they're actually going into a garage isn't the easiest with aerial imagery. If there's areas where each one is mapped, I'd love to see how it's been done there, but I've never come across it or seen anyone else map them, since they're not really a road of any kind when it's just a standard residential driveway. |
| 157061660 | over 1 year ago | Thanks for squaring that one off! |
| 157113794 | over 1 year ago | Hey, driveways shouldn't really be attached to buildings, and I usually wouldn't map any that aren't a decent length, they're not actually a road.
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| 157054452 | over 1 year ago | Yeah I guessed it was an accident, thanks for fixing it up! |
| 157061660 | over 1 year ago | Hey and welcome to OSM! I'd recommend pressing Q in iD to square off buildings.
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| 157054452 | over 1 year ago | Relation edits appear to be a reversion of changeset/157015889 |
| 156976634 | over 1 year ago | Reverted changeset, business details added to whole mall |
| 156940942 | over 1 year ago | A lot of these buildings don't look like they've been squared, and there's also a lot of extra bits that aren't the house, verandahs aren't part of the building, but can be added separately with appropriate tagging too.
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| 156941421 | over 1 year ago | Hey, I'd recommend pressing Q in iD/JOSM to square off buildings, a lot of these have non-90 degree angles which are pretty rare for houses.
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| 156898810 | over 1 year ago | Hi, you'd added an address to a node in a footway, this should be over the actual location instead. It also doesn't match the road, Hickey vs Hickeys
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| 156914534 | over 1 year ago | Hi, was this tagged just to make it show as wood in the map? If so, that's tagging for the renderer, and looks incorrect since the whole area isn't really woodlands, there's open areas.
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| 156520252 | over 1 year ago | Hey there, addresses shouldn't be abbreviated, I've fixed up the Kingdom Hall for you. |
| 156802716 | over 1 year ago | You've also added a name tag to a single node instead of a street, causing a kink in the street.
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| 156800662 | over 1 year ago | Hi these are both tagged incorrectly, you've get Good Pilate's street as gym, you'll want leisure=fitness_centre, and for the vacant shop, don't set a name, you can either do disused:shop=* if it's likely to remain the same type of shop, otherwise use disused:shop=yes or shop=vacant
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| 156802716 | over 1 year ago | Is Killarney Street actually one lane? If there's no lane markings, you can do lane_markings=no and lanes=2 to indicate there's two lanes but no markings, or just leave the lanes off.
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| 156511240 | over 1 year ago | Just saw it, looks pretty good to me! |
| 156761412 | over 1 year ago | I'd also recommend pressing Q to square off buildings.
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| 156761412 | over 1 year ago | Hi, driveways aren't usually attached to the house, and usually aren't mapped for every single house. It's worth it if it's a decent length, but I wouldn't go adding short ones in front of most houses.
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| 156754733 | over 1 year ago | Hey, route=mtb should only be on relations, not ways. Is this also a footpath, if so it should be highway=footway and footway=sidewalk.
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| 156754108 | over 1 year ago | Hey there, some of the houses you've drawn today haven't been squared off. I suspect it's actually an issue with iD, I've had to move some nodes to get them to correctly square. Might be worth just double checking that the house is actually squared and that nothing has moved too far after you hit Q each time.
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