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osmarender and under water tunnel

Posted by djo0012 on 19 October 2008 in English.

I just found two bug in the osmarender rendering wiht underwater tunnel I don't know if it has already been reported (neighteir than where is the bug list) but the bug is that the renderer seem to place the tunnel on a lower layer then the water so we doesn't see the tunnel when it's in the water, also the name of splitted way shouldn't be written on both of the way since it's look like their is shadow under the name (which make it hard to read)

Location: Mercier–Hochelaga-Maisonneuve, Montreal, Urban agglomeration of Montreal, Montreal (administrative region), Quebec, Canada
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Discussion

Comment from Circeus on 20 October 2008 at 00:52

Name rendering is on a strict way-by-way basis (hence why if you split a way because its segments have different characteristics, you get twice the name). The only way to prevent a name from being displayed is to not put one at all.

Comment from djo0012 on 20 October 2008 at 01:29

>Name rendering is on a strict way-by-way basis (hence why if you split a way
>because its segments have different characteristics, you get twice the name).
I can understand that but the renderer should check if the same name is written twice in a really small space
>The only way to prevent a name from being displayed is to not put one at all.
hell no, we do not make the data for the renderer since that one is gona be updated to work well with the data but no one is gona correct all the data that where make for rendering and not for strict data.
in that case both segment have a name (the same name in occurence) we cannot remove one of them because it would fake the data and from their would bug some "renderer" (as example take sherbrook if you have a speaking gps it would say "turn right on sherbrook" and on the other side "turn left on ???"

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