batyrmastyr's Comments
| Post | When | Comment |
|---|---|---|
| Problems with level |
I’ve found only 2 proposals with
In fact, there are (1) buildings on hills with many “ground” levels (2) some buildings have their own floors naming scheme. For example, nearby trading center hit both: floors numbered as “-2”, “-1”, “1” and “2” with parking on “-2” and shops on the others. To make things more funny, floors “-2”, “-1” and “1” are on the ground. So, from my point of view, ignoring “truth on the ground” principle made |
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| Problems with level | Simon, in one of the first proposals there was “levels” tag containing ordered list of existing floors. For example “P2,P1,G,1-12,14-99” defines a building without zero and thirteenth floors. In fact, it also allowed to define height of each floor in meters. Simply adding tag ground_floor=1 gives us a simple way to understand that P2,P1 and G are all underground and we need to render 98 storey building. No mindblowing level calculations, no workarounds for non_existing_levels. 3 years before SITh, just add one simple tag and have superfast rendering as you don’t need to traverse all intersecting level relations or objects, all you need is building itself. |