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65799191 almost 7 years ago

Well after spending a lot of effort on cleaning up vandalism from PoGo players, I for one would appreciate being made aware of positive additions from PokemonGo players, so I'm all for the idea, but maybe with some modification. Here is a wiki on writing good change set comments: osm.wiki/Good_changeset_comments

Maybe you could include #pokemon or #pokemon4good or a similar hashtag as well in order to draw attention to your impact.

Thanks.

64908394 almost 7 years ago

Hey there HKjr. Just to let you know that drawing a brand new way alongside an existing road is not the right way to designate a bus route. I can't give specifics on exactly how to do it correctly, but I do know that a new way is incorrect and this route will need to be replaced. You might want to look here for info: osm.wiki/Buses#Adding_a_bus_route_to_OpenStreetMap

65770996 almost 7 years ago

Sure thing, no problem. The area named "Masters Practice Facility" (way/555492830) cuts through a putting green (way/107617363) which I'm guessing is not correct. Either it is included in the practice facility, or isn't, but not halfway. I'm not sure how else it might be off, but that struck me as incorrect.

65798151 almost 7 years ago

Welcome to OSM @HDIM and thanks for your contributions. Here's a helpful tip to keep in mind: paths (ways) shouldn't intersect or overlap themselves. In general you should have multiple ways to represent the driveways in this particular change. I've gone ahead and broken them all up in case you want an example.

65799191 almost 7 years ago

Hi Telson42,
What does this changeset, or many of your others, have to do with Pokemon? Please make sure you put notes that are relative to that particular change. Thanks.

65812557 almost 7 years ago

I don't think I've ever seen a higher quality first edit on OSM. Good work! Hope to see more from you in the future.

65770996 almost 7 years ago

Hi Nate_T,
I replaced node/5359363756 since it got moved in such a way that the fairway became an invalid polygon (intersected itself). I also moved the park boundary, because it looked invalid both before and after the change. Is that an area you know well enough that you can fix up the boundary? It cross a lot of things that I'm guessing shouldn't be crossed (like a putting green).
Thanks!

62598901 about 7 years ago

Hi Brian@Brea. Does way/625187729 really cross over itself? Is it a boat ride on a track or a free-floating motorboat just tooling around the body of water?
I'm trying to make sure ways don't cross over themselves without proper intersection or grade separations. Can you help clear up this path? Thanks.

65698310 about 7 years ago

Hi there @Btlalum. Your tracks for Ridgewood and West View look much better than the previous ways that were there. I went ahead and deleted the old version since it was confusing to have two similar ways on the map at the same time. I also did some editing of the way to remove places where you doubled back over the same nodes/points that you had drawn going out to the end of the loop. In general, a way should never be drawn on top of itself. Thanks again for improving the map with your contributions.

65723063 about 7 years ago

Good evening kartler175. I'm guessing from the "reverter" in the "created_by" tag in the changeset that you reverted some change? You might want to take a look at what your change did to node/185937622 since it moved it far away and broke the ferry route and made a service road travel across water.
I'm not sure if the revert broke anything else, but this is something that I noticed.

64261332 about 7 years ago

thanks!

65687308 about 7 years ago

Thanks for cleaning it up. If I spot another case of it, I'll let you know.

65687308 about 7 years ago

It looks like whatever change you made to the boundary has created 100+ duplicate nodes. For instance, check out node/6152983910 which sits at the same location as two other nodes. If you look at that boundary, there are 110 duplicate node errors according to JOSM. Should this changeset be reverted?

64261332 about 7 years ago

I stumbled across one of your edits and found that some waterway nodes got moved to a boundary and made some big errors in the path of the river. I'm fixing node/470159145, and a couple more in the immediate vicinity, but you might want to take a broader look at your revert and clean it up if there are others in the same situation.

65586737 about 7 years ago

FYI, I reverted this changeset as it made a huge mess around Pathways High.

63503829 about 7 years ago

I was thinking maybe it could just be marked `amenity=parking` since I did see a couple of cars parked there in one of the satellite images.

63714030 about 7 years ago

Hi there @Digiranger. I've noticed a few of your edits and wanted to share a tip with you so that you can make better paths. I have a golden rule of OSM that says something along the lines of "paths shouldn't overlap other existing paths". If you need to overlap another path, or cross an existing path, you should terminate it at the crossing point and start a new path. It's very common to use many many paths when mapping out a sidewalk structure. It is best not to try to do it all with a single path, because that results in some validation errors.
Let me know if this doesn't make sense and you need some clarification.
Thanks!
@b-jazz

65567464 about 7 years ago

Thanks for your first (and second) contribution to OpenStreetMap! If you ever need help, feel free to reach out to me. I do a lot of mapping a couple hours North of Ashland.

59723470 about 7 years ago

FYI, I deleted one of the Big Turtle Park since there was already another one at pretty much the same location/boundary. Is there a reason for adding the second park?

63503829 about 7 years ago

Deleted the mishmash of service roads in changeset/65557596. I can't imagine why they were there in the first place? Mapping for the renderer maybe?