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168849710 5 months ago

Hey Pascal! Wasn't sure this was you or not. Love your tools!

I agree with everything you say. I'm a "mega active" mapper, mostly due to golf course cleanup over the last few years. I was already cleaning up the edits from the user and noticed your comments. I didn't see any "call to action", so I wasn't sure if it was intended for the mapper of this particular changeset or a trigger for others to look into it. Sounds like it is that latter.

Is there some coordinated effort that chases down these tags? I'd love to know about that if so.

Thanks.

168849710 5 months ago

@NeisReview: what is the purpose of your changeset comment? It doesn't provide any value afaict.

168798709 6 months ago

There's a few problems with way/638818957.

* You moved the fairway and green to an entirely different spot on the map
* The fairway and green are still intersecting each other since they aren't sharing all nodes on the boundary. Looks trivial, but this still sets of the automated Q/A checks that look for this error.
* The golf=hole is now all out of whack
* The golf=hole shares a node with the green. It shouldn't.

168819727 6 months ago

hmm, not sure how that happened. sorry about that.

168711963 6 months ago

Thanks for getting back to me 2019.

I agree there is no rough between the fairway and green on the 16th hole and the two should butt up against each other. You said you updated them to not overlap, but the one hole I referenced at the top of my comment is still wrong? Did you miss this one? You have the fairway overlapping the green instead of sharing the boundary nodes: https://ibb.co/SwJ4fpMz

What it needs to look like is this: https://ibb.co/GQSBd3Kx

I hope that makes sense. If not, please let me know. Thanks.

168704467 6 months ago

Same issue here. The rough and bunker ways shouldn't intersect each other. The rough needs to go around the bunker.

168711963 6 months ago

RE: way/638645840

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. If there is no obvious fringe around the green, the fairway should butt up against the green and every node between them should be *shared*. If there is a fringe around the green that is similar to the fairway, the fairway should extend around the green and the two objects should be merged together into a multipolygon (See osm.wiki/Relation:multipolygon for how to create them with your map editor). Please read the wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168716459 6 months ago

RE: way/1079079461

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. Objects that are joining each other should *share* nodes on the border, but not cross over each other. Alternatively, you can go around one of the objects and leave a small gap. For instance a fairway polygon that skirts around a bunker. Please read this wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

167879584 6 months ago

Zoom all the way in to this node: osm.org/edit?node=12937737794

And you'll see that there is an incursion into the area defined as "rough".

168610980 6 months ago

RE: way/1413051513

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. Objects that are joining each other should *share* nodes on the border, but not cross over each other. Alternatively, you can go around one of the objects and leave a small gap. For instance a fairway polygon that skirts around a bunker. Please read this wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168539020 6 months ago

RE: way/1412580299

As mentioned in previous changeset comments, your fairways shouldn't be intersecting other golf course features, and you shouldn't be using the lollipop style of mapping (use multipolygons instead). Please see previous changeset comments for links to wiki pages and reach out to me if you need help. Thanks.

168488972 6 months ago

RE: way/1412242875

As I explained a couple of months ago in changeset/166523141, you can't intersect golf features like fairways and greens. That is invalid mapping and sets up Q/A tools and needs to be corrected and avoided in the future. Please read the previous comments and reach out if you have any questions. Thanks.

168366434 6 months ago

Thanks. Nice to see this will be correct from the start.

168420210 6 months ago

RE: way/1411687104

The lines that define fairways, roughs, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. Objects that are joining each other should *share* nodes on the border, but not cross over each other. Alternatively, you can go around one of the objects and leave a small gap. For instance a fairway polygon that skirts around a bunker. Please read this wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

79817552 6 months ago

RE: way/765243777

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. Objects that are joining each other should *share* nodes on the border, but not cross over each other. Alternatively, you can go around one of the objects and leave a small gap. For instance a fairway polygon that skirts around a bunker. Please read this wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls.

As the designation of "rough" is arbitrarily decided for the area around the tee box, you might consider joining the two large rough areas into a single rough. Alternatively, you could just leave the rough off the map since anything outside of the fairway kind of defaults to be "rough" if that makes sense.

If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168325501 6 months ago

Hi Yamski,

As I mentioned in a comment on a previous changeset by you (changeset/168241298), you shouldn't have your fairways and greens intersecting. Please make sure this gets fixed and doesn't continue to happen. The link above should contain helpful information about how to map golf courses. Please check it out. Thanks.

168321626 6 months ago

RE: way/894465889

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. Objects that are joining each other should *share* nodes on the border, but not cross over each other. Alternatively, you can go around one of the objects and leave a small gap. For instance a fairway polygon that skirts around a bunker. Please read this wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168323549 6 months ago

RE: way/1410979347

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. Objects that are joining each other should *share* nodes on the border, but not cross over each other. Alternatively, you can go around one of the objects and leave a small gap. For instance a fairway polygon that skirts around a bunker. Please read this wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168280755 6 months ago

RE: way/1410714766

The lines that define fairways, greens, bunkers, water hazards, and tees should never intersect (partially overlap) each other and we noticed that they are overlapping in one or more of the feature pairs in this changeset. If there is no obvious fringe around the green, the fairway should butt up against the green and every node between them should be *shared*. If there is a fringe around the green that is similar to the fairway, the fairway should extend around the green and the two objects should be merged together into a multipolygon (See osm.wiki/Relation:multipolygon for how to create them with your map editor). Please read the wiki for instructions and examples of how to better map golf courses: leisure=golf_course#Common_mapping_pitfalls. If you have any questions, please reply here and I'll gladly help clarify things. Thanks!

168229975 6 months ago

99.9% of golf courses aren't lit. Please don't litter this tag on any more golf courses. Thanks.