Woazboat's Comments
| Changeset | When | Comment |
|---|---|---|
| 137316849 | over 2 years ago | If you need an explicit written sentence on the wiki to tell you that OSM is a community project then you probably need to work on your understanding how OSM works. You aren't mapping alone in a green field and need to work in collaboration with the (local) community. Your definition of what a 'tunnel' is and isn't has no bearing on what the `tunnel`=* tag means and is used for in OSM. You need to work with established OSM definitions and not try to single-handedly make OSM fit your world view. In OSM, the `tunnel`=* tag is used for a wide variety of things that are 'artificial'/'man made' passages for vehicles, people, cables/infrastructure, water, etc... to pass through something else like a mountain, soil or even buildings. Whether it is underground or not is independent of the fact that it is a 'tunnel'.
Of course most tunnels (that aren't `tunnel=building_passage/avalanche_protector`) are indeed underground and that should probably be assumed as the default so that we don't need to add `location=underground` to all of them. For the exceptions that aren't, `location=overground` should be added instead.
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| 137812590 | over 2 years ago | These changes been reverted in changeset/138008674 because they incorrectly removed information, disrupted road networks, and broke boundary relations and coastlines |
| 137812473 | over 2 years ago | These changes been reverted in changeset/138008674 because they incorrectly removed information, disrupted road networks, and broke boundary relations and coastlines |
| 137812056 | over 2 years ago | These changes been reverted in changeset/138008674 because they incorrectly removed information, disrupted road networks, and broke boundary relations and coastlines |
| 137811990 | over 2 years ago | These changes been reverted in changeset/138008674 because they incorrectly removed information, disrupted road networks, and broke boundary relations and coastlines |
| 137870552 | over 2 years ago | Hi,
The same applies e.g. here way/934071491/history |
| 133278652 | over 2 years ago | Die genaue Gemeindezugehörigkeit ist für den Ortsnamen doch irrelevant und nur weil da ein paar Meter drüberstehen bezweifle ich dass sich der Teil anders nennt. Wenn dann wäre das sowieso nur ein _Teil_ des Ortes und kein separater eigenständiger Ort. Die `addr:*`=* Tags bestimmen nur die postalische Adresse die abweichend vom geläufigen Ortsnamen sein kann. |
| 137520433 | over 2 years ago | This changeset contained incorrect modifications and has been reverted in changeset/137579992 |
| 137519844 | over 2 years ago | This changeset contained incorrect modifications and has been reverted in changeset/137580273 |
| 137316849 | over 2 years ago | Ob das ein Bach, ein Kanal oder ein, zwei oder mehrere Eingänge hat ist völlig egal. Wenn es unterirdisch geführt wird ist ein `tunnel`=* Tag richtig und notwendig. |
| 136645299 | over 2 years ago | > It's certainly not how the overwhelming majority of editors do things. By 'editors' I mean users/humans in this instance |
| 136645299 | over 2 years ago | > I always understood it to be best practice to use these boundary ways to form the areas. It's certainly not how the overwhelming majority of editors do things. Simply because it doesn't really offer any benefits and only complicates things. Multipolygons should only really be used when they are necessary (e.g. when there's a hole in the area). > For folks using iD and JOSM, having a bunch of relations in the editing area can make things quite frustrating to edit. Normal editing operations such as changing tags or moving the outline around a bit work more or less fine and you won't even necessarily notice that you're editing a multipolygon. Even iD has that rudimentary level of support. Anything that involves creating new areas or deleting (parts) of areas is going to be more of a hassle than it needs to be though.
> Having multiple ways sharing the same nodes certainly makes it very difficult to select the way you actually want to edit much of the time. > JOSM has the rather cumbersome "middle click to cycle through coincident objects". You can select areas as normal by double clicking in them (josm), so selecting different closed way areas even when the ways are partially overlapping is a non-issue and you won't even notice it. If there are multiple linear ways overlapping, you can select them by cycling through them by holding the alt modifier key while clicking or selecting them from the popup list that appears when middle clicking on them. > JOSM pulling all relation selection/editing into it's own side interface. And don't get me started on relations of relations ha. Editing multipolygons works just like for any other objects. You _can_ select and edit them using the relation editor if you want to, but that is rarely necessary. Using the dedicated relation editor interface for other relations is a good thing since the properties of relations are so different to other objects and the normal editing interface is not intended for that (e.g. you need to be able to edit the member objects somehow).
Anyway. The multitude of issues with overlapping or not quite joining ways here in this area seem to have been here since they were created by a user who apparently didn't care too much and were not created by subsequent edits. This is not something that is an inherent fault of simple closed way areas. |
| 136645299 | over 2 years ago | > The duplicated edges tend to fall out of sync when edited so that abutting areas end up overlapping or not quite meeting. I assume by 'get out of sync' you mean that the two closed way areas that used to perfectly share an edge are no longer identical along that edge and there are either holes or overlaps where one of the ways has some extra nodes/is missing some nodes somewhere in between? I'm not quite sure I follow that argument. Deleting or moving a node always affect all parent ways and cannot make them go out of sync. When adding a new node into a way, pretty much all editors simultaneously add them to all overlapping ways that share the same way segment so that they are still in sync and attached (and if they don't, they shouldn't be anywhere near users who don't know exactly what they are doing). Detaching the ways from each other is actually harder than keeping them overlapping and really has to be done intentionally.
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| 136520941 | over 2 years ago | boundary=hazard might be more suitable |
| 134177415 | over 2 years ago | Please use highway=construction instead
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| 134261752 | over 2 years ago | Also, please use more descriptive comments for your changesets and list your sources |
| 134261752 | over 2 years ago | Hi, you changed sections of a major road into a "guard rail" in this changeset and also in a previous changesets. What are your reasons for these edits/do you know these locations? As they are mapped right now, these "guard rails" are almost certainly not correct. |
| 134114849 | over 2 years ago | Tags aside, changes like this and a lot of your other recent changes absolutely need to be discussed with the local community beforehand. You cannot just unilaterally change things across the world while disregarding local tagging customs and preceding discussions. |
| 128453879 | over 2 years ago | Hi, `access=no` + `foot=yes` ist auf einem `highway=footway` unnötig. Dass Fahrzeuge dort nicht fahren dürfen ist schon durch footway impliziert [1].
Hier hast du anscheinend den Übergang zweimal eingetragen?
lg, Woazboat [1] osm.wiki/OSM_tags_for_routing/Access_restrictions#Austria |
| 132920258 | almost 3 years ago | Danke für's rückgängig machen |