http://www.youtube.com/watch?v=xn8Y3wzLrXo
Free and open-source 3D digital globe for web and mobile devices.
It runs in any web-browser which supports HTML5 Canvas with WebGL - Firefox4, Chrome 9+. Soon iPhone, iPod, iPad and Android mobile devices.
It is written completely in JavaScript. Rendering is using your graphic card (GPU) and is implemented with the WebGL standard (OpenGL ES 2.0 for web).
Discussion
Comment from Hawkeye on 5 January 2011 at 23:20
Can't wait!
Comment from balrog-kun on 7 January 2011 at 13:30
Really cool! I had a very similar idea of making something similar to OpenLayers that works in 3D. Although my initial idea was to just implement vector layers using SVG, so that it works in old browsers, and then optionally a tile layer using canvas or canvas+WebGL.
Comment from !i! on 3 February 2011 at 09:01
Hi Klokan,
cause I'm interested in the 3D usage of OSM (but not an active developer on this topic) I had contact with some of the related projects. Cause I see a good posibility to cooperate on central problems, I was asked to get all the projects together, to work on central problems. This might become more important due to the massive grow of buildings caused by Bing aerial photography:
osm.wiki/wiki/3D_Development