OpenStreetMap logo OpenStreetMap

Changeset When Comment
175765563 11 days ago

Hi, you mapped some buildings here but they could be more accurate. Some footprints represent yards.

Thank you for your contribution!

Each footprint should represent a building. Please watch [this video about imagery interpretation](https://www.youtube.com/watch?v=CJ-vUwtS3A8). Sometimes buildings may appear to share a common wall, but this is sometimes an illusion; only map them with shared nodes if you have reason to believe that they really do touch.

Keep on mapping!

175772469 11 days ago

Some of the footprints here represent yards. take care to not create invalid shared nodes.

Please do not connect the corners of buildings to other buildings or features such as highways or residential areas. In the iD Editor, hold down the `Alt` key to prevent your cursor from snapping to existing data and accidentally creating shared(grey) nodes. This [video about connected nodes](https://youtu.be/ltn1VOiq5_0) has more information and a guide.

175773102 11 days ago

Hello, the vast majority of footpritns you added here represent either vegetation or a patch of land of different colour.

Thank you for your contribution!

Each footprint should represent a building. Please watch [this video about imagery interpretation](https://www.youtube.com/watch?v=CJ-vUwtS3A8). Sometimes buildings may appear to share a common wall, but this is sometimes an illusion; only map them with shared nodes if you have reason to believe that they really do touch.

Keep on mapping!

Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/

175756916 11 days ago

Hello, the footprints you mapped here represent buildings, though some are oversized. The one I flagged is in fact a reminant of a circular building.

When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom out to obtain the orientation and shape, then zoom in so that you can accurately draw the footprint. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with `shift+(-/+)`, or JOSM with `ctrl.+alt+Lclick & drag`. Take care to make contributions that others can build upon.

175776122 11 days ago

The fooprints you mapped here, but they could be more accurate.

When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom out to obtain the orientation and shape, then zoom in so that you can accurately draw the footprint. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with `shift+(-/+)`, or JOSM with `ctrl.+alt+Lclick & drag`. Take care to make contributions that others can build upon.

174975384 11 days ago

Hello, the footprints you added here represent buildings but could be moer accurate.

When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom out to obtain the orientation and shape, then zoom in so that you can accurately draw the footprint. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with `shift+(-/+)`, or JOSM with `ctrl.+alt+Lclick & drag`. Take care to make contributions that others can build upon.

Please do not connect the corners of buildings to other buildings or features such as highways or residential areas. In the iD Editor, hold down the `Alt` key to prevent your cursor from snapping to existing data and accidentally creating shared(grey) nodes. This [video about connected nodes](https://youtu.be/ltn1VOiq5_0) has more information and a guide.

After tracing and tagging features which are likely square or round, please remember to square their corners `q`, or circularise them `o`, because it is almost impossible and time consuming to draw shapes so percisely manually. Buildings with metal or pitched roofs tend to have square corners; round buildings are identifiable by the distinctive cresent shaped shadow they cast. Unless the building is clearly a different shape then it's best to assume that it should be rounded or its corners should be squared. In the ID Editor, you can `right click` for access to editing functions. Since roofs tend to overhang walls trace the initial shape slightly smaller to allow a buffer for any change in size which may occur. In JOSM use the [buildingstools plugin](osm.wiki/JOSM/Plugins/BuildingsTools). In ID you must draw the shape accurately enough if you want every corner to be squared. This [video about squaring features in ID](https://youtu.be/Xs5wX592E1o) has more information and a demo.

Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/

175556265 12 days ago

Hi, all footprints you added here represent buildings , but they are generally oversized which has led to two of them overlapping.

When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom out to obtain the orientation and shape, then zoom in so that you can accurately draw the footprint. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with `shift+(-/+)`, or JOSM with `ctrl.+alt+Lclick & drag`. Take care to make contributions that others can build upon.

Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/

175550515 12 days ago

Hi, All footprints you mapped here represent buidlings, but they could be more accurate.

When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom out to obtain the orientation and shape, then zoom in so that you can accurately draw the footprint. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with `shift+(-/+)`, or JOSM with `ctrl.+alt+Lclick & drag`. Take care to make contributions that others can build upon.

After tracing and tagging features which are likely square or round, please remember to square their corners `q`, or circularise them `o`, because it is almost impossible and time consuming to draw shapes so percisely manually. Buildings with metal or pitched roofs tend to have square corners; round buildings are identifiable by the distinctive cresent shaped shadow they cast. Unless the building is clearly a different shape then it's best to assume that it should be rounded or its corners should be squared. In the ID Editor, you can `right click` for access to editing functions. Since roofs tend to overhang walls trace the initial shape slightly smaller to allow a buffer for any change in size which may occur. In JOSM use the [buildingstools plugin](osm.wiki/JOSM/Plugins/BuildingsTools). In ID you must draw the shape accurately enough if you want every corner to be squared. This [video about squaring features in ID](https://youtu.be/Xs5wX592E1o) has more information and a demo.

Keep on mapping!

Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/

175708624 12 days ago

I think this footprint represented a building, so it's deletion was incorrect, but don't worry I restored it.

Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/

175620562 12 days ago

Thanks for making the effort to improve existing map data. Some of the buildings you mapped are slightly oversized.

Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
---
#REVIEWED_GOOD #OSMCHA
Published using OSMCha: https://osmcha.org/changesets/175620562

175708739 12 days ago

All buildings here are valid but the square ones in particular are slightly oversized.

When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom out to obtain the orientation and shape, then zoom in so that you can accurately draw the footprint. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with `shift+(-/+)`, or JOSM with `ctrl.+alt+Lclick & drag`. Take care to make contributions that others can build upon.

Keep on mapping!

Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/

175738447 12 days ago

I think all footprins here represent buildings, but some are slightly oversized.

When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom out to obtain the orientation and shape, then zoom in so that you can accurately draw the footprint. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with `shift+(-/+)`, or JOSM with `ctrl.+alt+Lclick & drag`. Take care to make contributions that others can build upon.

Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/

175731908 12 days ago

I think all these footprints represent buildings, and generally their shape is accurate, well done.

Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/
---
#REVIEWED_GOOD #OSMCHA
Published using OSMCha: https://osmcha.org/changesets/175731908

175729155 12 days ago

Welcome to OSM and thank you for your contribution!

Maybe half of the footprints you added here represent buildings.

Layer tags should only be used for intersections of data where one feature has a relative vertical position to another.

Each footprint should represent a building. Please watch [this video about imagery interpretation](https://www.youtube.com/watch?v=CJ-vUwtS3A8). Sometimes buildings may appear to share a common wall, but this is sometimes an illusion; only map them with shared nodes if you have reason to believe that they really do touch.

When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom out to obtain the orientation and shape, then zoom in so that you can accurately draw the footprint. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with `shift+(-/+)`, or JOSM with `ctrl.+alt+Lclick & drag`. Take care to make contributions that others can build upon.

Keep on mapping!

175558797 16 days ago

I flagged some footprints here which most likely do not represent buildings.
---

Published using OSMCha: https://osmcha.org/changesets/175558797

175558987 16 days ago

The two northern footpritns represent buildings, the southern one does not; unlike the others it casts no shadow.

Thank you for your contribution!

Each footprint should represent a building. Please watch [this video about imagery interpretation](https://www.youtube.com/watch?v=CJ-vUwtS3A8). Sometimes buildings may appear to share a common wall, but this is sometimes an illusion; only map them with shared nodes if you have reason to believe that they really do touch.

Keep on mapping!
---

Published using OSMCha: https://osmcha.org/changesets/175558987

175551238 16 days ago

Hi, most buildings you added here represent buildings but the one I flagged outlines a yard. Note how the scene is lit and use that to aid your interpretation.

Welcome to OSM and thank you for your contribution!

Each footprint should represent a building. Please watch [this video about imagery interpretation](https://www.youtube.com/watch?v=CJ-vUwtS3A8). Sometimes buildings may appear to share a common wall, but this is sometimes an illusion; only map them with shared nodes if you have reason to believe that they really do touch.

Keep on mapping!
---

Published using OSMCha: https://osmcha.org/changesets/175551238

174886476 17 days ago

Thank you for your contribution!

All footprints you mapped here represent buildings, though they could be more accurate.

When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom out to obtain the orientation and shape, then zoom in so that you can accurately draw the footprint. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with `shift+(-/+)`, or JOSM with `ctrl.+alt+Lclick & drag`. Take care to make contributions that others can build upon.

Please do not connect the corners of buildings to other buildings or features such as highways or residential areas. In the iD Editor, hold down the `Alt` key to prevent your cursor from snapping to existing data and accidentally creating shared(grey) nodes. This [video about connected nodes](https://youtu.be/ltn1VOiq5_0) has more information and a guide.

After tracing and tagging features which are likely square or round, please remember to square their corners `q`, or circularise them `o`, because it is almost impossible and time consuming to draw shapes so percisely manually. Buildings with metal or pitched roofs tend to have square corners; round buildings are identifiable by the distinctive cresent shaped shadow they cast. Unless the building is clearly a different shape then it's best to assume that it should be rounded or its corners should be squared. In the ID Editor, you can `right click` for access to editing functions. Since roofs tend to overhang walls trace the initial shape slightly smaller to allow a buffer for any change in size which may occur. In JOSM use the [buildingstools plugin](osm.wiki/JOSM/Plugins/BuildingsTools). In ID you must draw the shape accurately enough if you want every corner to be squared. This [video about squaring features in ID](https://youtu.be/Xs5wX592E1o) has more information and a demo.

Keep on mapping!

175360441 17 days ago

Hi, All footprints you added here represent buildings, though they are generally oversized.

Thank you for your contribution!

When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom out to obtain the orientation and shape, then zoom in so that you can accurately draw the footprint. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with `shift+(-/+)`, or JOSM with `ctrl.+alt+Lclick & drag`. Take care to make contributions that others can build upon.

Keep on mapping!

175358209 17 days ago

Hello and welcome to OSM!

All footprints you mapped here represent buildings, but generally you oversized them leading to data overlaps. Thank you for your contribution!

When mapping buildings, please trace the shape accurately. Accurate building footpritns aid population estimates and prevent issues like data overlaps. Zoom out to obtain the orientation and shape, then zoom in so that you can accurately draw the footprint. Exclude shadows and yards when tracing the footprint. Keep in mind that you are looking at the [roofs of buildings](roof:shape=*#Roof_shape), but mapping their footprints. Depending on how the scene is lit, pitched roofs may have light and dark sections that belong to one building. Generally pitched roofs overhang the walls of a building, so a footprint slightly smaller than the roof is accurate. You can scale selected features in ID with `shift+(-/+)`, or JOSM with `ctrl.+alt+Lclick & drag`. Take care to make contributions that others can build upon.

Keep on mapping!

Please keep this feedback in mind when contributing in future. Thank you for your contribution. If you want to experience the OSM community or to get timely feedback from other mappers; I recommend that you attend a mapathon. You can find events here https://osmcal.org/