CurlingMan13's Comments
| Changeset | When | Comment |
|---|---|---|
| 98002244 | almost 3 years ago | Don't abbreviate street names... They were already correct! UGH |
| 96467999 | almost 3 years ago | Reverted in:
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| 96467999 | almost 3 years ago | As mentioned in a bunch of other changesets... You got it... DO NOT ABBREBVIATE STREET NAMES! Ugh |
| 96457984 | almost 3 years ago | DO NOT ABBREVIATE STREET NAMES! Ugh, even a revert won't work, so I am having to undo this manually. |
| 96869956 | almost 3 years ago | Do not abbreviate street names... |
| 96550714 | almost 3 years ago | Do not abbreviate street names. This edit is being reverted in: |
| 96549986 | almost 3 years ago | Do not abbreviate street names This edit is being reverted to expand street names. Reverted in changeset:
|
| 123870930 | almost 3 years ago | Do not delete existing features jsut for your golf game. |
| 123902955 | almost 3 years ago | Do not add descriptive names like "Hole 11" to a golf hole. Just using the ref and having ref=11 is the acceptable way. thanks. |
| 133828404 | almost 3 years ago | I'm familiar with Osmose. I'm used to people just clicking through to "hide" the errors or "resolve" it, such as road/water crossings that aren't done with care. lol Keep up the awesome work. Your changesets only popped up on OSMCha due to golf edits. :D |
| 133772629 | almost 3 years ago | Not a complaint. User has added features with incorrect tagging for the renderer. Changeset of concern:
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| 90433911 | almost 3 years ago | If you're going to add buildings, at least make sure they are 1) squared using "q" and 2) resemble what is actually in the aerial imagery. |
| 133828404 | almost 3 years ago | On more thorough exam, yeah, what you did looks correct. Just removing it from the node itself. I'll assume you checked to see that the ways have the appropriate tags that you are removing?
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| 133828404 | almost 3 years ago | Is there a reason you deleted a bunch of tags? For example, you removed permissive and private tags from a parking lot, each one seems valid.
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| 96639411 | almost 3 years ago | Do not create fake "islands" by having an area fold back upon itself. Use multipolygon relations. Areas where this has been done have been cleaned up accordingly. |
| 132169600 | almost 3 years ago | Use "q" to square the buildings... |
| 132172554 | almost 3 years ago | Do not create a nest and mess of cartpaths to try and create an "area" for your golf game. Only map what is on the ground, and ensure correct tags are used. |
| 133715425 | almost 3 years ago | If you are going to add buildings, please use "q" to square them, and ensure they resemble aerial imagery. |
| 133624874 | almost 3 years ago | If you are going to add buildings, please use "q" to square them. |
| 96123310 | almost 3 years ago | Do not add water basins as water hazards when they are not even on or near a golf course. |