CurlingMan13's Comments
| Changeset | When | Comment |
|---|---|---|
| 132169600 | almost 3 years ago | Use "q" to square the buildings... |
| 132172554 | almost 3 years ago | Do not create a nest and mess of cartpaths to try and create an "area" for your golf game. Only map what is on the ground, and ensure correct tags are used. |
| 133715425 | almost 3 years ago | If you are going to add buildings, please use "q" to square them, and ensure they resemble aerial imagery. |
| 133624874 | almost 3 years ago | If you are going to add buildings, please use "q" to square them. |
| 96123310 | almost 3 years ago | Do not add water basins as water hazards when they are not even on or near a golf course. |
| 133193302 | almost 3 years ago | They have also made other not-the-best edits that I am still working to clean up. |
| 133762158 | almost 3 years ago | DO NOT MAP FOR THE RENDER! Changeset reverted in:
|
| 133759388 | almost 3 years ago | Do not delete features that area already mapped correctly - specifically the golf course. this edit has been reverted in part or whole by:
|
| 133755484 | almost 3 years ago | Do not add duplicate layers of water over a river to make a "water hazard" for your golfing game. Parts or all of this edit have been reverted |
| 133725046 | almost 3 years ago | Silly me. Should have seen you were doing the edits in StreetComplete. Lol. Yeah, if it was in ID, it is super easy to do. But yeah, no way to do it in StreetComplete. Great app, isn't it? :D |
| 49850021 | almost 3 years ago | These buildings are not square. |
| 133725046 | almost 3 years ago | FYI, buildings can be quickly squared using "q". |
| 132084735 | almost 3 years ago | Do not outline buildings with a cartpaths. Be sure to use the correct tags, in this case, a building. Parts of this edit have been reverted. User has an active block for similar low quality edits for a silly golf game. |
| 103851201 | almost 3 years ago | Rather than just trying to clear an error flag, you should really check to see if a feature even exists. For example, this one doesn't exist, yet you just put effort in to clear a flag, rather than resolve the underlying issue. |
| 114197418 | almost 3 years ago | Rather than just trying to clear an error flag, you should really check to see if a feature even exists. For example, this one doesn't exist, yet you just put effort in to clear a flag, rather than resolve the underlying issue. |
| 82670638 | almost 3 years ago | Do not add non-existent cartpaths. Part or all of this edit has been reverted. |
| 82768649 | almost 3 years ago | Is there a reason you added what should be roadways as golf cartpaths? This ultimately damaged the map and is considered vandalism. |
| 61758368 | almost 3 years ago | You changed roadways with valid names into descriptive names? |
| 62256669 | almost 3 years ago | What source was used for these pipelines? |
| 133306639 | almost 3 years ago | It's interesting to note, that even Zluuzki agrees that non-existent rails shouldn't be mapped because it becomes too crowded when overlaid with existing items. They mention it here and in their diary/page. "I deleted all ways on the overbuilt part, and left them were they aren't overbuilt. It would get too crowded otherwise." But yet, these types of ways keep getting added back, and occasionally connected to roadways with railway crossing nodes being placed where there are none. |