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Changeset When Comment
132169600 almost 3 years ago

Use "q" to square the buildings...

132172554 almost 3 years ago

Do not create a nest and mess of cartpaths to try and create an "area" for your golf game. Only map what is on the ground, and ensure correct tags are used.

133715425 almost 3 years ago

If you are going to add buildings, please use "q" to square them, and ensure they resemble aerial imagery.

133624874 almost 3 years ago

If you are going to add buildings, please use "q" to square them.

96123310 almost 3 years ago

Do not add water basins as water hazards when they are not even on or near a golf course.

133193302 almost 3 years ago

They have also made other not-the-best edits that I am still working to clean up.

133762158 almost 3 years ago

DO NOT MAP FOR THE RENDER!

Changeset reverted in:
changeset/133769039

133759388 almost 3 years ago

Do not delete features that area already mapped correctly - specifically the golf course.

this edit has been reverted in part or whole by:
changeset/133768837
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Published using OSMCha: https://osmcha.org/changesets/133759388

133755484 almost 3 years ago

Do not add duplicate layers of water over a river to make a "water hazard" for your golfing game. Parts or all of this edit have been reverted

133725046 almost 3 years ago

Silly me. Should have seen you were doing the edits in StreetComplete. Lol.

Yeah, if it was in ID, it is super easy to do. But yeah, no way to do it in StreetComplete.

Great app, isn't it? :D

49850021 almost 3 years ago

These buildings are not square.

133725046 almost 3 years ago

FYI, buildings can be quickly squared using "q".

132084735 almost 3 years ago

Do not outline buildings with a cartpaths. Be sure to use the correct tags, in this case, a building. Parts of this edit have been reverted.

User has an active block for similar low quality edits for a silly golf game.

103851201 almost 3 years ago

Rather than just trying to clear an error flag, you should really check to see if a feature even exists. For example, this one doesn't exist, yet you just put effort in to clear a flag, rather than resolve the underlying issue.

way/784821441

114197418 almost 3 years ago

Rather than just trying to clear an error flag, you should really check to see if a feature even exists. For example, this one doesn't exist, yet you just put effort in to clear a flag, rather than resolve the underlying issue.

way/784821441

82670638 almost 3 years ago

Do not add non-existent cartpaths. Part or all of this edit has been reverted.

82768649 almost 3 years ago

Is there a reason you added what should be roadways as golf cartpaths?

This ultimately damaged the map and is considered vandalism.

61758368 almost 3 years ago

You changed roadways with valid names into descriptive names?

way/17523663/history

62256669 almost 3 years ago

What source was used for these pipelines?

133306639 almost 3 years ago

It's interesting to note, that even Zluuzki agrees that non-existent rails shouldn't be mapped because it becomes too crowded when overlaid with existing items. They mention it here and in their diary/page.

"I deleted all ways on the overbuilt part, and left them were they aren't overbuilt. It would get too crowded otherwise."

But yet, these types of ways keep getting added back, and occasionally connected to roadways with railway crossing nodes being placed where there are none.