Pokemon Go ==> OSM Go (EN)
Posted by -karlos- on 31 July 2016 in English. Last updated on 7 September 2018.Who did have the same association at once? One will get some ideas. Now eyes closed and then write down your ideas please. Gamification of OSM, als a helper to promote OSM as a useful every day tool. But not only this, the data base should also participate.
“If you have visions, see the doctor” Helmut Schmitt, German Chancellor. - A “OSM GO” is not a mini app, just plugged together in a minute. A server has to run, the handling should be DAU prove and appealing, the function understandable. That needs more than two enthusiastic coders until at last some basic level will run.
Wether the idea is nicked, anyone may note. Pokemon Go also is a mix of known elements: Collecting coins outdoor is done long way back. Augment reality too (I am irritated because Pokemon Go doesn’t use ist all the time)
The OSM-GO client may (at first) be a browser-app. 3D visualisation done with WebGL/Tree.js, Javascript On-Events to catch the moves and direction of the smartphone. As we don’t have an Javascript OSM render engine, this is, by the way, also a chalange.
There is still the question about the game play. Just do start, we also may do OSM-useless point collecting: Any healthy walked step counts, find and goto hydrants and water dispenser. If the player likes, he may set himself and its walks visible, virtual to all other players.
Really fun comes up with OSM-useful things: Check wether a shop, contained in OSM, still exists; the older the last verification the more points you get. Verify, update or insert tags of the shop. Note new house numbers. Is a way really a dead end or did the first mapper run out of time/enthusiasm? Enter new POI or even totally new ways.
At that moment OSM, data get changed, it gets critical and needs verifying. A lot helps a lot: If three player claim the same, it will be rather correct, and only now, it will be taken over to the OSM data. To collect more gameplay ideas and features there then may be a page in the OSM wiki.
Is all this a vision only or feasible? I don’t see any technically obstacles. If it runs fine, OSM will provide server capacity. The biggest OSM shortage is human contributors, organiser and coder. I would be part of it (references: ac1000.de/tosme ac1000.de/kk/kk )
And finally: Is there common interest to play this kind of “game”, anyway?
(This is my own limited translation of the German original text)

Discussion
Comment from Piskvor on 1 August 2016 at 18:08
Beware raw eggs and raw data. If you ingest the former, you’ll get sick. If you ingest the latter…well, just ask Maps.me developers how many people are getting upset at the strange edits their users contribute.
In other words, verification is - surprisingly - the hardest part.
Comment from -karlos- on 1 August 2016 at 19:42
Your are certainly right, coding savety will take a lot of effort. I just read about the Maps.me editing: There is not much education in mapping, is there? They may be animate editing to much, to simple. My first aim is to let people use OSM, dig into the data. Changing has to be started carefully. The first “game levels” are only to get used, to check the seriosity. Entries into thhe Notes overlay only at a certain level.
There is a nice example in Germany: We have a way type “Spielstraße” (Gaming street). Cars have to drive “walking speed”. There must be no other speed limit. But in OSM there are a lot! This could be verified by “gamers”. Is there a sign “Spielstraße” or “Speed Limit”?
Comment from -karlos- on 2 August 2016 at 15:25
AUGMENTED REALITY Pokémon Go and the Power of Maps
The majority of game developers, especially indie developers, are better served by relying on the open mapping community. Resources like OpenStreetMap, a wikipedia-like map run by an global community, will prove to be a powerful dataset for creative applications like AR due to its less restrictive nature.
https://www.entrepreneur.com/article/279506
Comment from Polyglot on 3 August 2016 at 23:20
I’ve been thinking about this myself. The best I could come up with, is to distribute flyers promoting OSM to the players, as they all have good smartphones with GPS. Tell them about Mapillary, OSMand and Maps.ME.
Creating a gamelike experience would take a lot of effort. The first thing I would provide, is the possibility for people to indicate their mode of transport. This may help a lot with mapping PT routes.
Our stops could be bus stops and POIs. Add opening hours: 50 points. Verify them a few months later: 100 points.
We would need a separate intermediate DB though to store all that source data and metadata like how often has something been checked.
And then a way to make this available to JOSM and iD users.
I have no idea how one would be able to gain the kind of enthusiasm Pokemon Go gets, while doing something as useful as generating such source data for the rest of us to use.
Polyglot
Comment from -karlos- on 11 August 2016 at 18:40
@Polyglot - A flyer, real paper!? Why not? Anything that helps, helps. Do it your way too. It would be a real fun to go into the city, watch them play Pokemon and hand over that flyer. I am sure, there would be some interesting discussions. I assume, you will find a flyer, ready designed. It would have a 2D-code URL link to a special page with more extended descriptions, common and of the existing tools (Android, and more!)
I think there should be a kind of newbie education as offer: tutorials, interactive trainings with tests. And we could offer a personal human tutor; some one having a certain amount of edits already. But that’s al about another topic.
Public transport mapping as a “game level”, yes, noted. Intermediate DB, yes, exactly. I hope, the enthusiasm to help results from the existing OSM is so useful. And to use it as the daily tool (as I do) results from the gamification. (Wait for my next post)
Comment from -karlos- on 12 August 2016 at 18:33
Here’s the second curiosity: can Pokémon Go help people improve the city in more genuine ways? No, it’s not able to do that in its current form. The app is not designed in a way that goes beyond merely informing people about geographic features. But the use of similar geospatial technologies enables people to go from informing to consulting, deciding together, and acting together. Let’s look at recent examples.
When an earthquake devastated Haiti in 2010, crisis mappers geotagged tweets and other reports. Ushahidi, through an app and collaboration platform, helped volunteers and organizations map, decide, and act on requests for humanitarian provision.
http://www.rappler.com/views/imho/142805-geography-pokemon-go-improve-cities