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+crossings
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Add doors to service yard. I can't see them from the ground because they're around the back, but I'm extrapolating: everywhere else with that roof style in this shopping centre has associated doors in those spots
Closed
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align to cadastrals a bit better; add double-fence between school and gardens
Closed
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fill in gardens: the aerial imagery is unclear so this is extrapolation from the other gardens in the area
Closed
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convert demolished -> construction (new health centre being built on site of hospital)
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improve area around service yards
Closed
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fix access
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Add service yards
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tidy
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Created a bureau_de_change; Updated a pharmacy, a cafe, and 3 other objects
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Created a fitness_centre; Updated an electronics shop
Closed
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remove accidental entrance=shop on shops and re-add missing entrance nodes
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add more back gardens. Some aerial imagery occluded by trees, so guesswork based on cadastrals and other plots nearby
Closed
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tidy levels
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Add building outlines (levelled)
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Attempt to model shopfront shapes (from video taken in shopping centre)
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tag room as room instead of building
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Convert shop points into areas. The sizes of shops to the east are estimates -- I can see an emergency exit in one of those shops propped open with a corridor behind, so it can't take up the whole span of the building -- but I don't knoow how far the corr
Closed
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add shop names
Closed
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fixup naming
Closed