1. (no comment)

    Closed
    #141956418 2 0 0 0
  2. (no comment)

    Closed
    #141955659 0 1 0 0
  3. (no comment)

    Closed
    #141955650 3 2 0 0
  4. fix fixes

    Closed
    #141932753 0 3 1 0
  5. tidy in iD

    Closed
    #141932708 6 19 3 0
  6. (no comment)

    Closed
    #141932401 72 47 2 0
  7. access tag

    Closed
    #141921163 0 2 0 0
  8. add missing fence

    Closed
    #141921035 0 1 0 0
  9. +line

    Closed
    #141902456 2 1 0 0
  10. Created an atm, a podiatrist, and 6 other objects

    Closed
    #141900856 8 1 0 0
  11. Updated a bicycle_parking

    Closed
    #141900171 0 1 0 0
  12. Updated 4 staircase entrances

    Closed
    #141900076 0 4 0 0
  13. Updated a restaurant

    Closed
    #141900073 0 1 0 0
  14. (no comment)

    Closed
    #141899983 4 2 0 0
  15. convert outdoor indoor corridor to normal footpath

    Closed
    #141891083 0 10 0 0
  16. add access aisles, plus corridors for routing (the latter are actually aisles in a waiting room, but footway seems too grand for them); add "noexit" explicitly to ends of ways

    Closed
    #141891057 68 21 0 0
  17. +street light

    Closed
    #141884252 1 1 0 0
  18. fix access; segment outdoor segments

    Closed
    #141884109 14 39 0 0
  19. add access aisles, plus corridors for routing (the latter are actually aisles in a waiting room, but footway seems too grand for them)

    Closed
    #141883802 81 2 0 0
  20. delete access aisle I added earlier -- I don't think it's the right approach

    Closed
    #141882486 0 0 1 0