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Convert more crossing nodes to lines.
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Add path surfaces
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Add parking type
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Add type of parking access
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Remove redundant crossing node from crossing ways.
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Add building types
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Small scale test of marking individual driveways as unmarked crossings. I wasn't planning on doing this, but StreetComplete wants the crossings to be either marked or unmarked, so rather than letting it add that tag to the node, I can proactively make cor
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Add unmarked crossing to route these disconnected sidewalks.
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Add path surfaces
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Add whether pedestrian crossing has an island
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Add parking type
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Add whether there is a parking fee
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Add type of parking access
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Draw some houses.
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Draw some sidewalks.
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Draw some sidewalks.
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Draw some houses.
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Merge Sushi Shiro node into building.
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Draw some sidewalks.
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Tidy up service roads near Foothill.
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