1. Convert more crossing nodes to lines.

    Closed
    #99672032 95 29 1 0
  2. Add path surfaces

    Closed
    #99671885 0 23 0 0
  3. Add parking type

    Closed
    #99671804 0 1 0 0
  4. Add type of parking access

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    #99671802 0 1 0 0
  5. Remove redundant crossing node from crossing ways.

    Closed
    #99671692 0 17 5 0
  6. Add building types

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    #99671584 0 1 0 0
  7. Small scale test of marking individual driveways as unmarked crossings. I wasn't planning on doing this, but StreetComplete wants the crossings to be either marked or unmarked, so rather than letting it add that tag to the node, I can proactively make cor

    Closed
    #99671490 69 12 0 0
  8. Add unmarked crossing to route these disconnected sidewalks.

    Closed
    #99671180 1 0 0 0
  9. Add path surfaces

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    #99670317 0 4 0 0
  10. Add whether pedestrian crossing has an island

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    #99670316 0 2 0 0
  11. Add parking type

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    #99670314 0 1 0 0
  12. Add whether there is a parking fee

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    #99670313 0 1 0 0
  13. Add type of parking access

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    #99670312 0 1 0 0
  14. Draw some houses.

    Closed
    #99670203 403 0 0 0
  15. Draw some sidewalks.

    Closed
    #99669895 29 11 0 0
  16. Draw some sidewalks.

    Closed
    #99668515 119 38 0 0
  17. Draw some houses.

    Closed
    #99629525 386 0 0 0
  18. Merge Sushi Shiro node into building.

    Closed
    #99629131 0 2 1 0
  19. Draw some sidewalks.

    Closed
    #99628722 94 27 3 0
  20. Tidy up service roads near Foothill.

    Closed
    #99628103 8 15 11 0