seattlefyi's Comments
| Changeset | When | Comment |
|---|---|---|
| 75332879 | about 6 years ago | Hi, thanks for the edits! Just a friendly comment on something I noticed, the requested convention for adding street names (also in address tags) is to spell out all abbreviations (St -> Street) to avoid ambiguities. Thanks again! |
| 77763639 | about 6 years ago | Hi, and welcome to OSM! Thanks for the edit -- adding the node and tagging it entrance=main is correct. Just a friendly note: in this case the building seems to have just one address, so usually the entire building gets those tags, not the entrance node. If there are multiple addresses in the building, separate nodes near to but not on the building outline can be added with their addresses. (See Flying Squirrel Pizza across the street, or Kona Kitchen for examples.) Thanks again and hope to see more edits! |
| 77809303 | about 6 years ago | Hi, yes, I think you're right to remove the name from this section of road; though from the aerial imagery do you think it looks more like it should be downgraded to a highway=service, service=alley rather than a highway=residential, noname=yes? I think the patches of grass mid-street may push it that way. |
| 76922245 | about 6 years ago | Hi, thanks for the edits! Do you happen to know what the street name that goes with these housenumbers is? If you're able to put the street names in, please know that the normal manner is with all abbreviations expanded (such as Blvd SE -> Boulevard Southeast). Thanks again! |
| 76833749 | about 6 years ago | Just undeleting the object, allowing the editor who changed the tags to put them back to previous values. |
| 76672514 | about 6 years ago | Hi, welcome to OSM! Thanks for the edits, especially the address. There's a mapping convention in OSM that is used, but isn't made clear, when adding street names, please expand the abbreviations (Lakemont Blvd SE -> Lakemont Boulevard Southeast). Thanks again, and hope to see more edits! |
| 76779760 | about 6 years ago | Hi, thanks for the edits! Good to see them. There are a few mapping guidelines (it takes a while to learn) but just a couple of friendly suggestions; after you've drawn and tagged a building, if you right-click on the building there's a button to make the corners square which makes the building look better (shortcut 'q' key). Also, when adding street addresses, please expand all abbreviations (SE Mile Hill Dr -> Southeast Mile Hill Drive). Thanks again and hope to see more edits! |
| 76771051 | about 6 years ago | Thanks for adding this house, one thing that will help it look better is in the iD editor, if you right click on the building after drawing it, there's a button which will make the corners 90 degrees. (Or draw the shape, tag as a building, then press 'q' to use the squaring shortcut.) Hope to see more edits! |
| 76770962 | about 6 years ago | Hi, and welcome to OSM! Thanks for the edits. Just a couple of friendly suggestions: first, you don't need to add a name unless it's really a name (Incorrect: "driveway". Correct: "Main Street"). |
| 76677324 | about 6 years ago | Hi, thanks for the edits and welcome to OSM! One suggestion I'd make here is that the mapping guideline is that names which aren't really a name, but just describe the type of object ("driveway") should be avoided! Thanks again, and happy mapping! |
| 75607226 | about 6 years ago | Hi, welcome to OSM, and thanks for the edit! Looking at this change, from the aerial imagery it looks to me like the park is not drawn quite correctly. I suggest it should be moved to the west, and expanded to match the clearly defined wooded area (but not to include any backyards). Thanks again, and please ask if you have any questions! |
| 75302829 | about 6 years ago | Right now the OSRM routing algorithm (built into OSM) will take you through there as you say, but I'll give it a while and test it again later. |
| 75302829 | about 6 years ago | Thanks for the info, routing behavior will depend on the router, but I added a barrier=gate to the node in question, which implies access=no. I added explicit bicycle=yes, foot=yes and motor_vehicle=no tags as well. |
| 75283184 | about 6 years ago | Hi, and welcome to OSM! Thanks for putting in the new street and house. A friendly suggestion: there's an OSM mapping convention for naming streets, where we don't use abbreviations, so please spell out "Place" and "Northeast". I changed the street already, but left the house if you'd like to do it! Thanks again, keep at it! |
| 75251618 | about 6 years ago | Hi, and thanks for the edits! Just a friendly suggestion that if you create a node and tag it as a bus stop, you don't have to also give it a descriptive name (no additional "Bus Stop" needed). Hope to see more edits! |
| 75251987 | about 6 years ago | Hi, and welcome to OSM! Thanks for the houses, nice detail! A tip is once you've drawn the building, if you press 'q' the building will "square up" (90 degree angle corners) which looks better. Keep it up! |
| 75251634 | about 6 years ago | Hi again, in this case, the building had been tagged building=yes, which is a "generic" building. Based on your change I made it a building again, but building=apartments. There are multiple ways to do this, but I'd suggest drawing an area if there's more than one building, then tagging it landuse=residential, and naming it if the complex has one. Thanks again, and keep at it! See osm.wiki/Map_Features for more info. |
| 75251462 | about 6 years ago | Hi, and welcome to OSM! Thanks for the edits -- I should mention that the way to map schools is if the school grounds are larger than the building itself, you map the grounds with the name instead of the building. If you have questions, please feel free to ask, and thanks again! |
| 73037611 | over 6 years ago | Hi, sorry to see you're continuing to vandalize the map! (Please stop.) Removing your changes. |
| 72914449 | over 6 years ago | Hi, welcome to OSM and thanks for the benches and drinking fountains (both great things to add). If you have any questions please ask. Thanks again and hope to see more edits! |