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Merging overlapping nodes, resolving osmose level 5 [1230 duplicate geometry - Duplicated node without tag ]
Closed
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Removed non-existing building
Closed
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Removed errand way w/ landuse=grass where there is none, and not a polygon either) - resolving osmose level 4 issue [1170 multipolygon - Should be polygon, part of multipolygon or not having area tag]
Closed
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Added leisure=marina, fixing osmose level 2 issue [1140 missing tag or role - way without tag or role]
Closed
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Tagging road - resolving osmose level 2 [ 1140 missing tag or role - road missing tag ]
Closed
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Cleaning up 3dshapes and other landuse mess. Aligning roads and forrest based on BGT, aerial and where applicable the protected area's from PDOK. Work in progress.
Closed
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Cleaning up 3dshapes and other landuse mess. Started aligning landuse=residential with municipal border based on Kadasster. Aligning roads and forresst based on BGT, aerial and where applicable the protected area's from PDOK. Work in progress.
Closed
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Cleaning up former 3dshapes and improving accuracy roads, pads, landuses based on BGT. Changeset covers a large area because unavoidably touching large landuses.
Closed
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Detailing of landscaping (cleaning up former 3d shapes and splitting them into smaller parts). Changeset covers a large area because unavoidably touching on landuse=residential area's.
Closed
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Detailing of landscaping (cleaning up former 3d shapes and splitting them into smaller parts.
Closed
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Improved accuracy of pond based on BGT
Closed
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Fixing tagging on various highway=service
Closed
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Fixing tagging on various highway=service
Closed
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Cleanup/detailing: hedge = shrubbery
Closed
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Added parking / removed part of a service road that wasn't there.
Closed
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Cleanup: removed excessive naming, positioning and removed stray node.
Closed
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Fixing duplicate/overlapping nodes
Closed
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Adjusted end-node, preventing OSMI unconnected_nodes
Closed
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Removed non-existing building
Closed
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Landscaping and detailing
Closed