pkoby's Comments
| Changeset | When | Comment |
|---|---|---|
| 95342059 | about 5 years ago | I noticed that you had changed the name of this road, but the fact that it's private is in the tags (you can see that it's got gray dashes as well, meaning private). |
| 95341723 | about 5 years ago | Hi, welcome to OSM. I noticed you're new to the website, but it looks like you might have some local knowledge that I don't. Do you have a source for these names? I've heard of some of them, but not all. |
| 94523806 | about 5 years ago | It's weird to see you editing in my neck of the woods. :P |
| 60695742 | over 5 years ago | I just came across this changeset when I was mapping around Ashland. As I see it, the section of US 23 between A K Steel Entrance Road and probably around the mall is not any different in road type than the trunk road north of the steel works. The current of section of primary road is IMO "partially grade-separated". Could this be returned to highway=trunk? The current change in classification seems arbitrary. Eager to hear thoughts. |
| 39827291 | over 5 years ago | Hey. I don't know why that would be there, but having done some looking, it seems like the last editor added that tag by mistake when adding other track to the area. I removed the tag from the boundary, because there are no evident roads in the area that aren't already mapped. |
| 86744411 | over 5 years ago | Outdated local knowledge and imagery, I guess. I'll revert shortly. |
| 86298181 | over 5 years ago | No worries! |
| 86298181 | over 5 years ago | I understand that you're mapping this for the game, but that doesn't mean you should mis-tag features in the OSM database. There is no tag 'natural=trees'. The tag that matches what you want is 'natural=wood' (as in woods/forest). That's all there is. The woods exist in real life. If you don't map them in OSM, someone else might. If you were to delete the woods so it looks right in the game, that change would be reverted. The right thing to do is add the woods correctly tagged. Then if the game does not do what you want it to do, then edit the map in the game. That's all you can do. OSM comes first; any product using OSM data has to follow the tagging structure of OSM first. |
| 86298181 | over 5 years ago | Well, tagging an area of trees (which is what you should be doing here) is tagged 'natural=wood'. 'natural=tree' is for an individual point, which you should NOT do for a large area of woods. It's a tag for a notable individual tree. So the woods should be tagged in OSM (as natural=wood) if you want to be complete, but adding the trees in TGC would either be individually by hand or through LIDAR. Not sure why the game would now not import; that's strange... |
| 86298181 | over 5 years ago | I found some forum threads about the TGC game. Apparently tagging an area 'natural=wood' in OSM imports into the game as gravel (not concrete). To get woods in-game, you have to import from LIDAR data which is much more accurate than OSM ever would be. I think then that the trees would layer atop the gravel. Regardless, in OSM, you should tag the woods as 'natural=wood', and it seems like there are no tags to add to it that would bring it into the game. So tag the woods correctly on the map if you want, but it won't import it... |
| 86298181 | over 5 years ago | This seems to be a common issue: http://www.hb-studios.com/forum/index.php?topic=28253.0 (See especially the last post.) So you'd need to import trees from some other source, apparently. |
| 86298181 | over 5 years ago | Can you link to the exact feature you're seeing problems on? Right-click on it and "query features", then click on the link in the left menu for the correct outlined feature. |
| 86298181 | over 5 years ago | I fixed up the tags on the wooded bits you added. I saw that you added 'surface=*' on them, which isn't something you would add to a forest. They should show correctly now (try ctrl+shift+r to refresh your browser cache; sometimes old tiles still show, and it takes some time to render too). Generally, the minimum you need is 'natural=wood'. You could add 'leaf_type=*' and 'leaf_cycle=*', but those aren't required. If you haven't found it yet, check out osm.wiki/wiki. It will have all the tags you will need on any feature. Sometimes the in-browser editor is not clear about what some features are or what some tags would be useful/needed. This course is tagged correctly, so you could compare to that: osm.org/#map=16/40.7870/-77.8806. Either go into the editor, or right-click and query specific features on the map itself. And if you have any other tagging questions, feel free to ask (direct message works too)! OSM is a constant learning experience. |
| 86298181 | over 5 years ago | Very nice work you've done here! It looks like you've been experimenting with how to map the features. I think that you might want to remove `leisure=golf_course` from the holes, fairways, tees, and so on, just leaving the `golf`=* tags. That should remove the numerous golf point symbols from the map, but still be tagged appropriately. |
| 80871099 | almost 6 years ago | 1: JOSM user-error. Fixed.
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| 80855411 | almost 6 years ago | Good points, and things I did not consider. I guess it's hard to tell if it's the owner of the business (as the username could suggest either way), or an SEO company. I understand that at large scales, this would get very annoying... |
| 80855411 | almost 6 years ago | I have reverted the revert and fixed the tags. The information was a bit spammy, sure, but I think it would have been better to leave it to be verified on the ground. |
| 80752692 | almost 6 years ago | Nope, just fixing up Osmose errors. My bad if it goes against local custom. I thought (and I guess Osmose does too) that highway=footway makes it foot-allowed, and foot=designated is redundant. I can see highway=path, foot=designated as making more sense. I can revert if you'd like, though. |
| 73681133 | over 6 years ago | Thanks for updating the name of the hotel, but it looks like you used Bing imagery, which is pretty misaligned, and also lined it up with the roof, not the ground. I readjusted the position. This area has really good imagery under Mapbox Satellite, by the way. |
| 73648530 | over 6 years ago | I understand that they don't have descriptive tags. Can I suggest for National Forests, instead of landuse=forest, using boundary=protected_area? That's I think the least number of tags to add that would be accurate, but more can be found here if you'd like to supplement: osm.wiki/United_States/Public_lands#Agriculture_Department_.28USDA.29_National_Forests_.28USFS.29.2C_National_Grasslands.2C_Special_Biological_Areas. As for deleting them "sometime in the future", I'm working on it. It's not just a matter of downloading and deleting the ways, because I want to make sure that they aren't breaking anything else if they're connected to something. I have removed 2/3 parts for Wayne. Allegheny is next. No hard feelings! |