nmombo12's Comments
| Changeset | When | Comment |
|---|---|---|
| 106954884 | over 4 years ago | Thanks for the catch! |
| 103665006 | over 4 years ago | Clawson is looking good! Nice work. -Noah |
| 102290592 | over 4 years ago | Fantastic, I'll take a look today. Thanks for your work both in OSM and in PGA 2K21! |
| 102290592 | over 4 years ago | I see. Yes, the looking at the changesets source for my edits was listed as mapbox, which in the Detroit metro area is the highest resolution but not the most recent imagery (it seems to me Maxar is most recent). Your edits for practice area would be correct then. For fairway surrounding greens, I believe when I last saw this course there was a fairway trim and a fringe trim around the greens, which led me to map the fairway around the greens. If this is a problem for PGA import, this is such a minor difference that it would be just fine to leave it. For multipolygons, I'll just revisit this in a few weeks and amend the rough/fairway multipolygons and leave all the tags. Does that work for your PGA import workflow? |
| 102290592 | over 4 years ago | Are you using the TGC Designer Tools application from Chad Rockey? It's great that there's a use for OSM for golf course import to the HB Studios golf games, but I had previously mapped the course following the practices prescribed by the golf_course wiki and these changesets stray from those best practices. Particularly they deviate with use of a single way for something that should be a multipolygon, which is not just a golf mapping best practice but a general OSM best practice. Perhaps if are not familiar with multipolygons I can teach you to use them for your future golf course edits? Have you finished the import of Franklin Hills to PGA 2K21? If yes, can we discuss a revert of the changesets back to the standard mapping practices? -Noah |
| 102290592 | over 4 years ago | Forgot to mention, I can be reached on OSM US slack in the #golf channel |
| 102290592 | over 4 years ago | Please check out best practice for fairways around grens on the wiki here. osm.wiki/File:Golf.png Also, for golf features with cutouts in the centers, multipolygons should be used instead of wrapping a way close to itself. This would be great for fairways and rough. I can be reached if I can help in any way. -Noah |
| 96633057 | almost 5 years ago | Resolved overlapping buildings with jagged edges in changeset/101130680 |