1. Stop signs, fixed some one-ways, and added some service roads.

    Closed
    #104774014 34 22 0 0
  2. Add parking lots and change a service road to a driveway to reduce it being used by nav apps as a shortcut

    Closed
    #104752487 95 13 0 0
  3. Add more parking lots and pedestrian infrastructure

    Closed
    #104752143 107 28 1 0
  4. Add some parking lots and roads

    Closed
    #104752041 33 4 0 0
  5. Remove redundant helipad node and an odd address tag on the edge node of an area.

    Closed
    #104696770 0 1 1 0
  6. Add some more parking lots and buildings.

    Closed
    #104696707 116 13 2 0
  7. Add some parking lots and buildings around the Flea Market. Looks a lot more busy around there now!

    Closed
    #104696309 315 29 1 0
  8. Parking lots, service roads, and building shape details added.

    Closed
    #104661453 219 131 10 0
  9. Add parking lots

    Closed
    #104661073 73 12 0 0
  10. Buildings and fences

    Closed
    #104647397 143 43 0 0
  11. More pedestrian features

    Closed
    #104647011 127 49 0 0
  12. More pedestrian features

    Closed
    #104646502 45 16 0 0
  13. Mostly stop signs but also a helipad!

    Closed
    #104646323 40 35 1 0
  14. Segregate divided parking lot entrance

    Closed
    #104645913 9 6 0 0
  15. Add more pedestrian features, and update a few building shapes so they don't overlap.

    Closed
    #104645800 92 30 5 0
  16. Add details around Seymour Marine Discovery Center

    Closed
    #104538239 73 17 3 0
  17. Update roads at the dump

    Closed
    #104538100 52 48 14 0
  18. Update some building shapes

    Closed
    #104536076 27 35 4 0
  19. Update building to newly constructed Hampton Inn.

    Closed
    #104535945 39 4 50 0
  20. Remove generic "X St and Y St" names from some crossings. These don't see useful in any context and may cause renderings to look weird.

    Closed
    #104535799 0 17 1 0