1. detach woods from road, still very coarse

    Closed
    #73245136 0 5 0 0
  2. dupe node at intersection

    Closed
    #73245028 0 1 1 0
  3. guessing this belongs somewhere in this direction, tho' i cannot make it out for sure, and it's not joined to the other road... help...

    Closed
    #73244830 0 1 0 0
  4. merge dupe in farmland intersection

    Closed
    #73244684 0 3 1 0
  5. dupe node slayed

    Closed
    #73244551 0 1 1 0
  6. manually move detached node to near its v2 position

    Closed
    #73243643 0 1 0 0
  7. detach an office and see if is preserved. or revert.

    Closed
    #73243168 0 2 0 0
  8. dupe node here

    Closed
    #73243085 0 1 1 0
  9. doop nodes

    Closed
    #73243064 0 1 1 0
  10. overlapping node. living street? where is this?

    Closed
    #73242894 0 1 1 0
  11. merge dupe nodes

    Closed
    #73242714 0 2 1 0
  12. dupe nodes

    Closed
    #73242603 0 1 1 0
  13. loop-a-dupe nodes

    Closed
    #73242589 0 1 1 0
  14. merge presumed amazon nodes

    Closed
    #73242046 0 1 1 0
  15. new stadium, new dupe node

    Closed
    #73241803 0 1 1 0
  16. usual dupes at junction

    Closed
    #73241487 0 1 1 0
  17. weird how that happened. bet an iD node move added an extra sandwiched between the same node counted twice. moved and detached the old for smoothness.

    Closed
    #73238991 0 3 1 0
  18. dupe overnoded buildings

    Closed
    #73238702 0 1 2 0
  19. clean offset and overlap at intersection

    Closed
    #73238641 0 3 2 0
  20. got an extra node where these join, unshared

    Closed
    #73238613 0 1 1 0