1. smooth a twist

    Closed
    #72981597 0 1 0 0
  2. self-overlap, two places

    Closed
    #72981437 0 1 0 0
  3. node included twice out of order

    Closed
    #72981379 0 1 0 0
  4. that did not seem to belong there...

    Closed
    #72981071 0 2 1 0
  5. do some sort of way cleanup

    Closed
    #72981018 2 9 3 0
  6. self-intersection in a way

    Closed
    #72980917 2 1 0 0
  7. smooth self-intersecting segment

    Closed
    #72980815 0 1 0 0
  8. re-attach stream that got joined to a so-called park

    Closed
    #72980797 0 2 0 0
  9. revert to what i hope is unmutilated. let me guess, iD at work?

    Closed
    #72980769 3 1 0 0
  10. this is a cemetery, not a park. these are not paths, these are clearly roads and were correctly mapped earlier.

    Closed
    #72980610 0 4 0 0
  11. these are not paths, these are clearly roads and were correctly mapped earlier.

    Closed
    #72980546 0 45 4 0
  12. these are not paths, these are clearly roads and were correctly mapped earlier.

    Closed
    #72980515 0 61 9 0
  13. sidewalk looped back on itself

    Closed
    #72980407 0 1 0 0
  14. how do people map these complex messes of overlapping ways.

    Closed
    #72980199 2 1 0 0
  15. merge stream nodes

    Closed
    #72980141 0 2 1 0
  16. dupe node here too

    Closed
    #72979266 0 1 1 0
  17. dedupe node. see nearby spur looks gone on mapbox so botch up a lifecycle prefix and untag the crossing.

    Closed
    #72979181 0 3 1 0
  18. not a lot to this lot, delete the lot. why not? 'bot rot?

    Closed
    #72979150 0 0 3 0
  19. remove spare node

    Closed
    #72979117 0 1 1 0
  20. a path from nowhere to nowhere, now with one less node

    Closed
    #72979063 0 1 1 0