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de-dupe three sets of node pairs
Closed
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dupe node at intersection
Closed
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delete amazon iD untagged node co-located on turning loop
Closed
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continued unbreakage
Closed
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merge iD branch dupe nodes
Closed
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one added iD co-located node here, looks to be an occasional and not consistently regular thing.
Closed
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another amazon iD service drive dupe node issue
Closed
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remove overlapping segment at end
Closed
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blindly fix geometry issues on trails i cannot make out in imagery
Closed
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i have spoken `what the he**' verbally so no need to repeat it here
Closed
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wait, what? pair of 8-digit dupe intersection nodes i'm discovering today? #TimeTravel #RetroMaps #PokemonWithSideboards #DiscoPokemon #mapsme
Closed
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fix the obviously wrong overlap. leave the shared non-junction for now.
Closed
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fix the obviously wrong bit, leave the iffy bit that is not clearly wrong to see if osmi meckers further
Closed
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fix dupe nodes where iD did not re-use the node it had just created, when branching
Closed
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fix extra details. wish they'da used mapbox
Closed
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unglue differing areas, geometry overlap
Closed
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somehow drawn to turn on itself
Closed
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fence doubled back on itself
Closed
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delete some of many duped nodes. rather a lot here middle of ways so i wonder how much is equipment or user fault. leave some dupes as reminder i can see unrelated issues nearby that need work. must be amazon.
Closed
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merge and join one pair of nodes. start to detach area from linear feature until i see repositioning it needs physical shift modifier. choose to leave in a state of b0rkenness.
Closed