1. node strangely included twice

    Closed
    #72767015 0 1 0 0
  2. node included twice

    Closed
    #72766303 0 1 0 0
  3. tear down that out-of-order wall-node!

    Closed
    #72765788 0 1 0 0
  4. clean self-intersecting sidewalks

    Closed
    #72761465 14 7 6 0
  5. split path that loopson itself

    Closed
    #72760895 1 1 0 0
  6. make gate not close upon itself

    Closed
    #72756598 0 1 0 0
  7. split an overlap path

    Closed
    #72755996 1 1 0 0
  8. yet another backlash

    Closed
    #72754984 0 1 0 0
  9. join parking loop to itself

    Closed
    #72754774 1 1 0 0
  10. another traceback

    Closed
    #72753989 0 1 0 0
  11. another overlapping fence

    Closed
    #72753906 0 1 0 0
  12. overlapping overshooting and unconnected

    Closed
    #72753709 1 1 1 0
  13. one direction please

    Closed
    #72753506 0 1 0 0
  14. slaughter a switchback

    Closed
    #72753337 0 1 0 0
  15. order dem nodes around

    Closed
    #72753195 0 1 0 0
  16. the end should be an end, not a stepping-stone

    Closed
    #72753047 0 1 0 0
  17. join the intersections, don't skip them

    Closed
    #72752895 1 1 0 0
  18. useless area=yes line

    Closed
    #72752813 0 0 1 0
  19. extra node making issues

    Closed
    #72752648 0 1 1 0
  20. building side too long

    Closed
    #72752501 0 1 0 0