1. doubleclick node or something

    Closed
    #72324899 0 1 1 0
  2. oh no node overlap

    Closed
    #72324737 0 1 1 0
  3. join up some nodes

    Closed
    #72324662 0 5 1 0
  4. untying a knot, sorta

    Closed
    #72324418 1 1 0 0
  5. junction overlap

    Closed
    #72324318 0 1 1 0
  6. extra node near a rather odd looking sliver of non-commercial landuse.

    Closed
    #72324156 0 1 1 0
  7. botched attempt to re-create v1 of a moved-then-deleted node

    Closed
    #72289699 0 1 0 0
  8. 0-length segment

    Closed
    #72287848 0 1 1 0
  9. follow each node just once

    Closed
    #72284056 0 1 0 0
  10. way loops back over its nodes

    Closed
    #72283612 0 1 0 0
  11. nother dupe node junction

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    #72282915 0 1 1 0
  12. dupe node at junction

    Closed
    #72282845 0 2 1 0
  13. another twice loopback. sigh

    Closed
    #72279969 0 1 0 0
  14. can't make tis trail out either but lose a node out-of-order

    Closed
    #72279561 0 1 1 0
  15. difficult to make out the trail but it no longer overlaps itself

    Closed
    #72279009 0 1 1 0
  16. add boundary way to new boundary relation to rescue the rendering.

    Closed
    #72255374 0 1 0 0
  17. revert a dragged node to a sensible position

    Closed
    #72039558 0 1 0 0
  18. second try without snarky comment, sigh

    Closed
    #71972875 0 1 0 0
  19. revert pulled node and cause further damage.

    Closed
    #71852079 0 3 0 0
  20. maps.me castle bollocks and all thst

    Closed
    #71740666 0 1 0 0