1. merge nodes, looks straight so align to mapbox

    Closed
    #71452058 0 2 2 0
  2. join service roads with a single node

    Closed
    #71451895 0 1 1 0
  3. add junction where parking aisle encounters itself

    Closed
    #71451402 1 1 0 0
  4. delete the overlapping half of this way between two nodes

    Closed
    #71451126 0 1 0 0
  5. turn these into mp inners

    Closed
    #71450856 3 1 0 0
  6. split way before it crosses itself

    Closed
    #71450387 1 1 0 0
  7. dupe node and an overlap back

    Closed
    #71450188 0 1 2 0
  8. drain to nowhere doubled over itself

    Closed
    #71449944 0 1 0 0
  9. joined to carpark. well, this will be fun.

    Closed
    #71447763 0 1 0 0
  10. join up two service drives which should probably partly be parking aisles

    Closed
    #71444809 2 2 0 0
  11. join parking aisle

    Closed
    #71444539 1 1 0 0
  12. doubly-traced path

    Closed
    #71444207 0 1 0 0
  13. separate branch from main way

    Closed
    #71443878 1 1 0 0
  14. remove loop back from forest

    Closed
    #71440952 0 1 0 0
  15. extra node on straight way with no porpose but to loop back

    Closed
    #71440443 0 1 1 0
  16. split paths logically

    Closed
    #71436448 3 1 0 0
  17. de-overlap and split weirdly-drawn paths

    Closed
    #71435144 3 2 0 0
  18. delete overlap and retag from non-existing zebra stripes to reflect the traffic signals. painted with parallel lines but as `marked' is not approved and conflicts, i don't add that

    Closed
    #71434852 3 6 1 0
  19. slice a service drive

    Closed
    #71433277 1 1 0 0
  20. join path

    Closed
    #71432124 1 1 0 0