-
Created a drinking_water
Closed
-
Created a drinking_water
Closed
-
Created a bus_stop
Closed
-
Move bus stop marker from middle of car parking lot to where the Rémi "Navette Châteaux" bus stop is (as of 13 and 9 hours ago). (City bus stop might be on Route François 1er, though.)
Closed
-
Improve footway vs path consistency within a single garden (towards path, the majority).
Closed
-
Make path that isn't actually straight a little less straight, from memory with a few hints from various aerial images, and connect it at the corner as it is rather than the center of the path around the caryatids.
Closed
-
Created a drinking_water
Closed
-
Add drinking water, although I suspect I don't have the location accurate to the the right blip on the aerial imagery.
Closed
-
Change boundary between highway=residential and highway=track to be where the pavement ends (which is clearly the point where the character of the road changes)
Closed
-
Move markers closer to entrances.
Closed
-
Follow convention of steps pointing upwards, and add incline=up.
Closed
-
Change this back to highway=cycleway rather than highway=footway, since predominant use seems likely to be bicycles.
Closed
-
Attach highway=crossing to the road.
Closed
-
Reconnect road and remove duplicate stop sign.
Closed
-
Remove duplicate highway=crossing that's not attached to the road.
Closed
-
Move highway=crossing onto the highway.
Closed
-
Remove nonsensical highway=crossing.
Closed
-
put a highway=stop node in the street way *instead* of the landuse polygons, correctly this time
Closed
-
put a highway=stop node in the street way *instead* of the landuse polygons
Closed
-
remove some highway nodes from landuse polygons
Closed