1. Building Polygons

    Closed
    #52257401 10000 0 0 0
  2. Building Polygons

    Closed
    #52257236 10000 0 0 0
  3. Building Polygons

    Closed
    #52257158 10000 0 0 0
  4. Building Polygons

    Closed
    #52256127 1079 21 0 0
  5. Building Polygons

    Closed
    #52256050 10000 0 0 0
  6. Replace non-orthangonal loosely traces buildings with orthagonalized polys

    Closed
    #52218795 6611 0 891 0
  7. Buildings and a coupe of road fixes

    Closed
    #52215101 12 0 0 0
  8. Buildings and a coupe of road fixes

    Closed
    #52214126 5102 12 1 0
  9. Huge number of building validation fixes, add a handful of missing road names, fix some very wacky road geoms

    Closed
    #52213959 473 451 48 0
  10. Huge number of building validation fixes, add a handful of missing road names, fix some very wacky road geoms

    Closed
    #52213877 10000 0 0 0
  11. Merge with underlying buildings

    Closed
    #52213161 2123 135 60 0
  12. Merge with underlying buildings

    Closed
    #52213075 10000 0 0 0
  13. Merge with underlying buildings

    Closed
    #52212995 10000 0 0 0
  14. Fairly clean, just a handful of validation issues (all fixed)

    Closed
    #52212615 2194 79 70 0
  15. Fairly clean, just a handful of validation issues (all fixed)

    Closed
    #52212551 10000 0 0 0
  16. Building Polygons, hand checking where it overlaps existing buildings

    Closed
    #52212162 8062 32 1152 0
  17. Building Polygons, hand checking where it overlaps existing buildings

    Closed
    #52212085 10000 0 0 0
  18. Add addresses, fix a bunch of missing street names and trace a few buildings that had addresses but were missing polygons

    Closed
    #52209247 47 1254 1 0
  19. Add a couple of missing marinas

    Closed
    #52208418 36 20 20 0
  20. Hand validate addresses and merge onto buildings

    Closed
    #52208105 3 178 20 0