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added roof above main entrance + splitted building and added a building part on the layer 1 +added a pedestrian area in the layer 0 (under the roof and under the building part) + connected the pedestrian area to the main entrance and to the service highwa
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added footway name
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Added cemetery name, added war memorial
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added (main) footways in cemetery
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added waterway=ditch on barrier=ditch way
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added parking polygons
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increased pedestrian area polygon precision (shape) + connected it to around zebra nodes + fixed attributes for transport platform
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increased path position precision
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added foot=yes attribute
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added foot=yes attribute to track path in forest
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added steps to connect townhall to pedestrian area
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increased playground polygon precision, added grass polygon
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increased path position precision
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added missing footway path, increased path position precision
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added tree
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added hedge polygon
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added main entrance and connected it to the path around, fixed parking highway service precision (position and oneway)
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increased parking polygon precision, splitted highway entrance into two oneway highway + added footway path side access + added main highway service + subsidiary service parking_aisle + added hedges + added caddies shelter
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added highway=footway attribute
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added grass polygons, increased path precisions, increased building polygon precision, added entrance and connected it to the around path
Closed