1. Convert 1 member MP(s) to SP(s). Massive cluster half done.

    Closed
    #148686735 3 41 39 0
  2. Convert 1 member MP(s) to SP(s).

    Closed
    #148685845 0 1 1 0
  3. Convert 1 member MP(s) to SP(s).

    Closed
    #148685791 0 1 1 0
  4. Convert 1 member MP(s) to SP(s).

    Closed
    #148685699 0 1 1 0
  5. Convert 1 member MP(s) to SP(s). Remove doublle tag on ring of building as already on MP.

    Closed
    #148685443 0 3 0 0
  6. Convert 1 member Farmland MP(s) to SP(s).

    Closed
    #148684558 0 1 1 0
  7. Convert 1 member Farmland MP(s) to SP(s).

    Closed
    #148684519 0 1 1 0
  8. Convert 1 member Farmland MP(s) to SP(s).

    Closed
    #148684490 0 1 1 0
  9. Convert 1 member Farmland MP(s) to SP(s).

    Closed
    #148684451 0 1 1 0
  10. Convert 1 member Farmland MP(s) to SP(s).

    Closed
    #148684385 0 1 1 0
  11. Convert 1 member Farmland MP(s) to SP(s). Bare rock zone in wood added.

    Closed
    #148684185 43 3 1 0
  12. Convert 1 member Farmland MP(s) to SP(s). Map traffic islands, stop/yield spot while there.

    Closed
    #148684024 31 3 1 0
  13. Convert 1 member Farmland MP(s) to SP(s).

    Closed
    #148683901 0 1 1 0
  14. Convert 1 member Farmland MP(s) to SP(s).

    Closed
    #148683872 0 1 1 0
  15. Convert 1 member Farmland MP(s) to SP(s). make inner to wood

    Closed
    #148683844 16 2 1 0
  16. Convert 1 member Farmland MP(s) to SP(s). Add building and grassland patch.

    Closed
    #148683781 43 2 1 0
  17. Convert 1 member Farmland MP(s) to SP(s).

    Closed
    #148683655 0 1 1 0
  18. Convert 1 member Farmland MPs to SPs.

    Closed
    #148640222 0 3 3 0
  19. Convert 1 member playground MP to SP.

    Closed
    #148640134 0 1 1 0
  20. tag courtyards as covered in grass.

    Closed
    #148640082 0 4 0 0