1. Renamed roads per street signage and address points. Put old names in old_name tag.

    Closed
    #116319967 0 2 0 0
  2. Connected trail, added parking lot, added operator per website, fixed gate per PDF/aerial, added dirt road per visual/aerial, oh, added pond too

    Closed
    #116319829 50 6 0 0
  3. +pond, stream, culverts per aerial

    Closed
    #116319361 34 3 0 0
  4. Added bridges/culverts per aerial and visual.

    Closed
    #116319259 21 9 0 0
  5. Fixed name per street signs and note, also bridge over river.

    Closed
    #116318900 2 3 1 0
  6. +2 culverts (per aerial)

    Closed
    #116280376 12 1 0 0
  7. Another similar covered bridge treatment (tagged, removed conflicting area polygon).

    Closed
    #116280291 0 3 5 0
  8. Fixed building/brook conflict, designated bridge "covered" per visual.

    Closed
    #116279951 0 1 5 0
  9. Added pond, removed untagged line with no apparent purpose in aerial.

    Closed
    #116279848 11 0 4 0
  10. +football field (and shed adjustment to avoid road conflict).

    Closed
    #116278621 5 4 0 0
  11. Service road/building conflict resolved per aerial.

    Closed
    #116278574 0 5 0 0
  12. Revised path to average of GPS tracks.

    Closed
    #116278505 0 6 0 0
  13. Couple more culverts (per view from culdesac).

    Closed
    #116278442 4 1 0 0
  14. Culverts and ponds and a bridge, oh my!

    Closed
    #116278409 66 5 0 0
  15. Higher building over drive.

    Closed
    #116278276 0 1 0 0
  16. Fixed disconnected parking aisle (instead of service road).

    Closed
    #116278267 0 2 1 0
  17. Deleted some duplicated building polygons without tags.

    Closed
    #116278209 0 0 58 0
  18. Couple bridges over river per aerial.

    Closed
    #116278132 4 4 0 0
  19. Resolved building/driveway via layer = 1.

    Closed
    #116278075 0 1 0 0
  20. Named per signage, no dogs, no hunting/fishing, closes dusk. Revised driveway and added gate blocking defunct driveway.

    Closed
    #116197158 4 2 0 0