1. Determine road names and types

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    #92297566 0 1 0 0
  2. Add whether way is lit

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    #92297555 0 1 0 0
  3. Add opening hours

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    #92297524 0 1 0 0
  4. Add road surfaces

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    #92297454 0 1 0 0
  5. Added 2x give way on highway_link.

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    #92296586 2 2 0 0
  6. Added 2x give way on highway_link.

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    #92296521 0 2 0 0
  7. Added 2x give way on highway_link, just before roundabout

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    #92296361 0 2 0 0
  8. Added priority information to the crossing and road. This potentially can prevent routers to use the highway link instead of the main road.

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    #92295588 1 2 0 0
  9. Reverted my last 3 edits. Some research made me conclude the original state was what was intended. The routing side effects need to be fixed elsewhere. Sorry for the inconvenience.

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    #92278496 0 4 0 0
  10. Fixed maxspeed at a highway_link, possibly causing strange routing

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    #92268622 0 1 0 0
  11. Fixed maxspeed at a highway_link, possibly causing strange routing

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    #92268543 0 2 0 0
  12. Fixed maxspeed at a highway_link, possibly causing strange routing

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    #92267097 0 1 0 0
  13. Determine road names and types

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    #90094096 0 1 0 0
  14. Set road surface in part of noordoost polder

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    #87603507 0 29 0 0
  15. Add type of parking access

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    #87218965 0 1 0 0
  16. Add whether way is lit

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    #86993323 0 1 0 0
  17. Add path surfaces

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    #86993316 0 1 0 0
  18. Add parking type

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    #86261573 0 7 0 0
  19. Add building types

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    #86261557 0 1 0 0
  20. Add whether there are cycleways

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    #86261521 0 3 0 0