Mateusz Konieczny's Comments
| Post | When | Comment |
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| New road style for the Default map style - the full version |
It may be easier to change heath - especially as it was planned anyway ( https://github.com/gravitystorm/openstreetmap-carto/issues/780 ). I found way to do this and created https://github.com/gravitystorm/openstreetmap-carto/pull/1733 It is not fixing collision with natural=wetland, wetland=bog/string_bog - but at least half of the problem would be gone. |
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| New road style for the Default map style - the full version | I will slightly reduce railway weight on z7. Comparison images (version at time of publishing this diary entry, slightly reduced weight, strongly reduced weight). I am also thinking about reducing road weight at z7. z7 http://imgur.com/a/e1nxk#0 (all images together) http://imgur.com/oSTUcZH http://imgur.com/ph6KTTA http://imgur.com/Yk7YAFW http://imgur.com/7wLLuI2 http://imgur.com/l67uJOt http://imgur.com/wPbbzdM http://imgur.com/waXn5DS http://imgur.com/9d2J1HR http://imgur.com/fJc5Sf3 http://imgur.com/y76lF7H http://imgur.com/sDhU3bl http://imgur.com/tsPwttf z8 http://imgur.com/a/0kRDq#0 (album) http://imgur.com/Gzoebbn http://imgur.com/nLNmVvi http://imgur.com/I4KxJ4x http://imgur.com/iRrY7Uv http://imgur.com/N231TRg http://imgur.com/b310i3u http://imgur.com/NnfTYKi http://imgur.com/Hu684o2 http://imgur.com/cG8FCLT http://imgur.com/rgLOUNd http://imgur.com/ssWgKal http://imgur.com/f4BfTca |
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| New road style for the Default map style - the full version |
Thanks for noticing this! Now lets find secondary road through heath…
I am worried about collision with water. See way/183484612#map=19/53.56759/20.98945 or way/172671466#map=18/54.44740/18.57716 for nearly the worst case. |
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| New road style for the Default map style - the full version |
I agree - current scheme for pedestrian/living street is illogical and this version has horrifically ugly pedestrian areas (current version has horrifically ugly living_street areas, but this is a rare feature).
Unfortunately once it i lightened that it looks OK it is too close to landuse=residential. I will try once more - maybe I will find something that is merely ugly and not to close to this landuse.
As mentioned - living_street are something between highway=residential and highway=living_street. In some places closer to highway=pedestrian in some to highway=residential (depends on national laws, location and other factors).
I am dubious whatever patterns will work. |
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| New road style for the Default map style - the full version |
New shields:
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| New road style for the Default map style - the full version |
@imagico - I am now checking how z7, z8 will look like with subtler railways.
Yes, but I am using outdated data. As mentioned - “missing data that is causing poor rendering of railways in Antwerp is now fixed” I am using https://lists.openstreetmap.org/pipermail/dev/2015-July/028625.html for global rendering that is based on the planet dump from 150202.
Yes, shields may be toned down (added to TODO list). |
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| New road style for the Default map style - the second version |
Part is already used on osm website (minor rail and minor roads mid-zoom levels), part is ready and waits for merging and part will be ready for final testing within days. |
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| About problems with [surface=unpaved; access=destination] roads |
I think that overall consensus is that mapping landuse=residential makes sense. It is possible to improve wiki, but this probably should be discussed on wiki or tagging mailing list.
In the end highway=residential roads are visible on z12, but thinner than before. |
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| New road style for the Default map style - the second version |
I am not trying to turn default style in clone of Google Maps. I used this comparison because for cities around z10 Google Maps style works better than other. I would not use GMaps as good example of handling places where its results are not better than OSM, like more remote areas.
Google is keeping its base map in limited color range as it allows to nicely place additional data on it (overlays, search results, ads etc). Humanitarian is also designed to make easy to add overlays. Default OSM map is not doing something like that - but as there is massive amount of other features (see https://github.com/matkoniecz/CartoCSSHelper/blob/master/lib/cartocss_helper/style_specific/default_osm_style.rb for list of displayed tags), most of them displayed in unique style I think that it is also better to not use highly varied colors for one feature. Roads are currently using blue, green, red, orange, yellow, white, gray, dark gray and brown what I think may be limited without hurting readability and usability.
Yes, in many cases these goals are opposed. But selecting information that should be displayed is always necessary. Even JOSM is not rendering all popular tags.
Yes, but for now it was not really problematic.
Transparent overlays that may be added/removed like data layer and notes layer? That would require changed on OSM website and is not planned as part of GSoC. |
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| New road style for the Default map style - the second version |
Thanks! |
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| map styles: Default OSM vs Humanitarian |
It is not my intention to copy it, but in some areas (mid zoom levels in cities) it is clearly better.
Yes, for example railways are nearly invisible. It is not something that I would want on Default OSM map. |
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| map styles: Default OSM vs Google Maps |
At this moment - no. There are still many things that are known to be unfinished, untested or not working. Test server is planned, but it is still too early. |
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| New road style for the Default map style - the second version |
At this moment - no. There are still many things that are known to be unfinished, untested or not working. Test server is planned, but it is still too early. |
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| New road style for the Default map style - the second version |
Can you maybe give an example where this happens? It is worth testing. |
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| New road style for the Default map style - the second version |
Thanks!
I am not considering it as important, in fact I already abandoned it. It was just the starting point.
I am currently trying to do this.
At least roads through beaches are rare. |
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| New road style for the Default map style - the second version |
From what I have seen at http://store.usgs.gov/b2c_usgs/usgs/maplocator/%28ctype=areaDetails&xcm=r3standardpitrex_prd&carea=%24ROOT&layout=6_1_61_48&uiarea=2%29/.do it is not better than even current rendering. It has worse results at places with many railways and about the same otherwise. |
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| New road style for the Default map style - the second version |
It seems to work more or less like landuse=residential.
I have happy new! See @Mateusz%20Konieczny/diary/35416 - the previous diary entry about potential rendering of surface tag. BTW, it seems that I forgot to post about entry about pave/unpaved to @talk. |
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| New road style for the Default map style - the second version |
@Mateusz%20Konieczny/diary/35351 is the first one and the only one among old ones that is worth checking (other are gradual evolution toward one published here or experiments)
Yes, unfortunately many version that were not so saturated failed to be properly visible. It turns out that finding styling that will be noticeable on farmland, unmapped area - especially in places where landcover is highly varied (my testing location for that purpose osm.org/#map=13/48.8487/21.1162 ). Then started to test it on people with a bit worse eyesight. Overall, as testing progressed it was getting more and more saturated to keep roads visible. Redesigning all landuse colors to be progressively paler on lower zoom levels (that is where problems happen) is starting to become attractive. And I am scared to even think how bad results would be after testing it with somebody that has color blindness.
Is it about “help, why they used all possible colors” problem or something more complicated? In that second case - can you give me pointer where I can find more about this specific problem (I found only https://eagereyes.org/basics/rainbow-color-map that seems to not be relevant - I am using white and gray for the minor roads, later hue is changing across relatively narrow range from yellow to red).
I thought about changing also natural earth builtup areas.
Added to list of good ideas.
Point for options “get rid of all buildings on z12” and “keep all of the”.
Huh. Yet another interesting thing where my googling failed. Pointer to sources would be great and welcomed.
Yes, living on flat earth would really simplify map making.
Hopefully it will stay as one feature that is generally liked :)
It is more or less my opinion, Purposes of this map are unlike Humanitarian and Google maps that are designed to allow overlaying additional layers on top. At this moment, especially around z10 the problem is not displaying not enough - it is displaying too much (https://github.com/gravitystorm/openstreetmap-carto/issues/1630 has related discussion). Even after changes map would display far more data that Google maps. In many places that would be still too much but at least typical location would be readable (pictured z12 in London, Goggle maps and new road style with - in version keeping only big buildings).
Yes, at this moment it is unfortunately not enough to use this layer as it is too slow. And even now it leads to the same problem with places that have small places of worship (though I have yet to find place with huge number of small PoW). |
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| About problems with [surface=unpaved; access=destination] roads |
No, I still need to test this.
Yes, buildings result in a noise. But maybe keeping the biggest ones makes sense? I am still testing it and it seem that keeping buildings larger than 2px/2.5px/3px is optimal.
Probably it will make tunnels nearly invisible but it is worth trying.
Transparency leads to uncontrolled results with so many displayed landuses so it is better to avoid it.
In general, in many places it is simply not mapped. I am not aware about incorrect and hard to fix misuse of landuse=residential that is so widespread that stopping rendering it would be a good idea. |
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| Microtasking from Disaster Mappers - help needed |
I would strongly recommend using git repository for code. There is available an excellent free hosting of git repositories in Github, Bitbucket and other sites. |


