1. Specify parking types

    Closed
    #170777673 0 1 0 0
  2. Specify whether crosswalks have tactile paving

    Closed
    #170777653 0 4 0 0
  3. Specify whether pedestrian crossings have islands

    Closed
    #170777650 0 3 0 0
  4. Specify whether pedestrian crossings have traffic signals

    Closed
    #170777637 0 3 0 0
  5. Extend driveways (correct node close but not connected warning)

    Closed
    #170684950 10 2 0 0
  6. Move crossing to correct location and add smoothing points along road

    Closed
    #170684821 1 6 0 0
  7. Specify whether pedestrian crossings have islands

    Closed
    #170675577 0 1 0 0
  8. Specify whether pedestrian crossings have traffic signals

    Closed
    #170675567 0 1 0 0
  9. Specify whether crosswalks have tactile paving

    Closed
    #170675542 0 2 0 0
  10. Specify whether pedestrian crossings have markings

    Closed
    #170673738 0 2 0 0
  11. Specify sidewalk surfaces

    Closed
    #170673735 0 1 0 0
  12. Add crossings

    Closed
    #170671037 9 10 0 0
  13. Refine car park area and remove old road off mini roundabout. A kerb has now been installed between the McDonalds area and the mini roundabout

    Closed
    #170670541 5 9 1 0
  14. Specify whether roads have sidewalks

    Closed
    #170660239 0 1 0 0
  15. Change school roads from driveway to service road and add one way loop section

    Closed
    #170658908 7 3 0 0
  16. Fix car park shape, attach footpath ending to road, add gate and additional car park

    Closed
    #170658783 18 43 2 0
  17. Fix Castle Caufield shape and change ruin tag to ruins

    Closed
    #170658040 0 11 2 0
  18. Specify whether roads have sidewalks

    Closed
    #170655434 0 9 0 0
  19. Show crossing as only crossing road. Not fully sure how to represent this as it is one set of pedestrian lights crossing 3 "lanes" which causes maps to create 3 crossings

    Closed
    #170655123 0 1 2 0
  20. Survey if places still exist

    Closed
    #170540042 0 3 0 0