1. lots of living streets in Niedermerz that weren't yet marked as such. Move wayside cross off of way and onto side. Update some building outlines, add minor buildings (this part is based on aerial, rest is survey)

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    #172852395 72 41 2 0
  2. add playground (upload attempt 2, thanks iD)

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    #172852152 9 1 0 0
  3. add missing houses (this part is from aerial, rest from survey); set vet's phone number; add bollard; add perpendicular street bit

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    #172852070 68 33 0 0
  4. add wall where there is (as seen from the street) no gap between the houses; set bicycle_road=yes on Patternhof ((part of?) this has 'always' been one); and straighten a crossing

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    #172851954 1 4 0 0
  5. set smoothness -- it's about the worst type that can still be called an asphalt road

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    #172851770 0 1 0 0
  6. set surface=plastic because this cross-over goes over a plastic pipe. It's only a short stretch that's exposed though

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    #172851752 0 1 0 0
  7. add parking lot

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    #172851738 6 1 0 0
  8. update bridge note

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    #172851716 0 1 0 0
  9. Other edits in context of: Specify road smoothness

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    #172851641 1 1 0 0
  10. Add outdoor seating info

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    #172851640 0 1 0 0
  11. Specify paths smoothness

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    #172851638 0 1 0 0
  12. Specify road smoothness

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    #172851637 0 36 0 0
  13. Add lamp mount

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    #172851636 0 20 0 0
  14. Set locked status for gate as per when I was there a few weeks ago

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    #172840440 0 1 0 0
  15. Fix square in Nothberg that was marked as grass until way into the road

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    #172840392 31 6 0 0
  16. set building to underground, it seems to be a parking garage judging by that entrance

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    #172840149 4 2 0 0
  17. add service road

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    #172840053 9 2 0 0
  18. connect paths, update buildings, set access, add steps...

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    #172839877 30 35 22 0
  19. update path that is nice and pretty smooth asphalt

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    #172839382 2 3 0 0
  20. verknüpfe ein paar Wegen, die komischerweise nicht verbunden waren

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    #172813997 1 7 2 0