1. Specify whether pedestrian crossings have islands

    Closed
    #167626869 0 8 0 0
  2. Specify whether pedestrian crossings have markings

    Closed
    #167626651 0 4 0 0
  3. Created a stop #everydoor

    Closed
    #167626613 1 1 0 0
  4. Created a fire_hydrant and a bench #everydoor

    Closed
    #167626569 2 0 0 0
  5. Specify whether crosswalks have tactile paving

    Closed
    #167626476 0 12 0 0
  6. Specify bicycle parkings covers

    Closed
    #167626459 0 2 0 0
  7. Created a bench and a waste_basket #everydoor

    Closed
    #167626378 2 0 0 0
  8. Created a gate #everydoor

    Closed
    #167626278 1 1 0 0
  9. Determine whether amenities are inside buildings

    Closed
    #167626246 0 1 0 0
  10. Created a street_lamp #everydoor

    Closed
    #167626174 1 0 0 0
  11. Created a drinking_water and a pole #everydoor

    Closed
    #167626085 2 0 0 0
  12. Created 2 street_lamps and a bus_stop #everydoor

    Closed
    #167626000 3 0 0 0
  13. Created a waste_basket and a street_lamp #everydoor

    Closed
    #167625777 2 0 0 0
  14. Created a waste_basket and a street_lamp #everydoor

    Closed
    #167625696 2 0 0 0
  15. Specify whether kerbs have tactile paving

    Closed
    #167625623 0 1 0 0
  16. Determine the heights of kerbs

    Closed
    #167625617 0 1 0 0
  17. Created 2 waste_baskets #everydoor

    Closed
    #167625547 2 0 0 0
  18. Created a street_lamp #everydoor

    Closed
    #167625504 1 0 0 0
  19. Created a fire_hydrant and a drinking_water #everydoor

    Closed
    #167625451 2 0 0 0
  20. Created 2 waste_baskets and a bench #everydoor

    Closed
    #167625394 3 0 0 0