Specify whether pedestrian crossings have islands
Specify whether pedestrian crossings have markings
Created a fire_hydrant and a bench #everydoor
Specify whether crosswalks have tactile paving
Specify bicycle parkings covers
Created a bench and a waste_basket #everydoor
Determine whether amenities are inside buildings
Created a street_lamp #everydoor
Created a drinking_water and a pole #everydoor
Created 2 street_lamps and a bus_stop #everydoor
Created a waste_basket and a street_lamp #everydoor
Created a waste_basket and a street_lamp #everydoor
Specify whether kerbs have tactile paving
Determine the heights of kerbs
Created 2 waste_baskets #everydoor
Created a street_lamp #everydoor
Created a fire_hydrant and a drinking_water #everydoor
Created 2 waste_baskets and a bench #everydoor