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Random gardening
Closed
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Tweaks
Closed
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Yet another industrial zone plagued with stale imported stuff - same treatment as usual
Closed
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Buildings and not-buildings, mostly.
Closed
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Buildings and not-buildings
Closed
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Buildings and not-buildings
Closed
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Not-buildings, glaringly obvious to the naked eye... Who needs the JOSM Validator ?
Closed
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First pass at Douala's harbour... Just as stale and buggy as the rest of that old import.
Closed
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Tweak
Closed
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It literally takes five seconds of browsing to stumble upon depressing modeling here...
Closed
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Importing old public data may have seemed expedient at the time - now the staleness is a sad state of affairs. Also, a curse upon the city blocks drawn as building=yes - I'm not even going to delete them !
Closed
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Stale buildings - if they even once existed
Closed
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Some of those buildings are stale, but most of them are just fake.
Closed
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Refining Douala's waterway network
Closed
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Refining Douala's waterway network
Closed
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Tweaks
Closed
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While I have a fair bit of Douala in RAM, let's "type:node untagged -child"... Uh... I had already deleted more than 10k and there are still ever more !
Closed
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While I have a fair bit of Douala in RAM, let's "type:node untagged -child"... Uh... I had already deleted more than 10k and there are still ever more !
Closed
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Superposed buildings - SOGEFI's reckless imports, again.
Closed
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Tweaks
Closed