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Updating KPJ - adding block A, block B, and entrances and a bit more accurate roads mapped so Grab/Maxim/AirAsia navigators/drivers can find it
Closed
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prevent generating fake windows by renderers, only manual real existing physical reality on the ground windows to be generated
Closed
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adding 2nd level of windows
Closed
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Updating the proper way to add building:levels, min_level and level=x to the window/door properties for 3D mapping - and obviously with 2D backwards compatibility
Closed
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Windows and door first floor for this building - data from point cloud
Closed
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Adding little guard house with windows and doors (3D Mapping with 2D backwards compatibility) not sure why that guardhouse is there but it's there as long as I've been working there LOL
Closed
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More updates on CEO 3D buildings and started to add some doors/windows
Closed
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adding little shed
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adding little shed
Closed
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missing wall added
Closed
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Adding CEO gravel and sand storage facility
Closed
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More updates on CEO 3D buildings
Closed
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balcony layer fixes
Closed
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small fixed at the main TTMD building
Closed
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little kiosk building in front of CEO adding layers
Closed
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Building at the back of CEO
Closed
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a few more updates on CDRRMO Building
Closed
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a few more updates on CDRRMO Building
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Adding City Hardware from when I passed by there and made a note - also the brgy there is called Estrada.. so adding that too, but don't know the boundaries so I just put it somewhere in the middle I guess
Closed
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Small updates on NPC line - adding early morning staging area (same line, just additional staging area)
Closed