1. Specify whether traffic signals have a button for pedestrians

    Closed
    #163000544 0 1 0 0
  2. Specify type or existence of pedestrian crossing markings

    Closed
    #163000541 0 2 0 0
  3. Specify sidewalk surfaces

    Closed
    #163000535 0 4 0 0
  4. Specify road surfaces

    Closed
    #163000534 0 2 0 0
  5. Specify whether there are cycleways

    Closed
    #163000517 0 4 0 0
  6. Added private lineside access near the Battledown Flyover.

    Closed
    #162993273 9 0 0 0
  7. Improved landuse to more granular detail. Upgraded tags.

    Closed
    #162990807 185 24 43 0
  8. Fixed my sins by making farmland a proper multipolygonal structure rather than 2 different joined areas.

    Closed
    #162990387 2 3 5 0
  9. Converted grass to multi-polygonal relation. Added paths.

    Closed
    #162990265 48 9 10 0
  10. Changed private to customers for tagging. Added speed bumps.

    Closed
    #162990086 3 12 0 0
  11. Detailed car park. Added detail to pedestrian infrastructure (crossings, curbs). Removed non-existent crossings. Squared up the hotel.

    Closed
    #162990039 92 26 11 0
  12. Added woods & a give way sign.

    Closed
    #162989757 136 14 0 0
  13. Corrected directionality of guard rails (arrows in iD now face away from road).

    Closed
    #162967605 0 24 0 0
  14. Added camera tags.

    Closed
    #162967528 0 2 0 0
  15. Added kerbs, crossings, and detail.

    Closed
    #162967232 13 28 0 0
  16. Removed incorrect tag (maybe tagging for the renderer).

    Closed
    #162967117 0 1 0 0
  17. Corrected my mistaken tagging.

    Closed
    #162966920 0 1 0 0
  18. Added camera tags.

    Closed
    #162966902 0 1 0 0
  19. Added cameras and corrected access tagging.

    Closed
    #162966794 3 3 0 0
  20. Adjusted camera position.

    Closed
    #162966599 0 1 0 0