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Changeset When Comment
51183066 over 8 years ago

Bad James! lol

50471198 over 8 years ago

+1 Scruss

45823663 almost 9 years ago

+1 agreed.
@Nuttapong, please look at the existing OSM data to prevent having any overlapping buildings.

46000090 almost 9 years ago

Hey @RichRico,

This changeset split homes and removed extra address nodes since they were already added by the Ottawa building import that's in progress.

osm.wiki/Canada:Ontario:Ottawa/Import/Plan

Sorry I should of added the link in my comment.

You can clearly see that all the building footprints contain an address and no longer needs the address interpolation data (which is sometimes wrong or inaccurate).

Hopefully that explains more.

45485985 almost 9 years ago

@Andysaha, thanks for the honest reply.

You are welcome to edit features in OSM, however not random parks for the purpose of PokemonGo :P (even thought I play as well :)

I've already gone ahead and removed this park in a previous edit.
changeset/45539686

Just be careful next time :)
- Denis

45485985 almost 9 years ago

You should not be using OSM to populate PokemonGo spawns.

45477976 almost 9 years ago

I've applied some fixes to this area with:
changeset/45539686#map=17/45.38414/-75.66488

45477976 almost 9 years ago

@Andysaha Thanks for your recent OSM contributions, however these edits seem very poor.
- You've got a highway=path going across the Alta Vista Public School.

If you need some help doing your first edits please read up on the many useful resources that OSM has to offer.

http://learnosm.org/en/

Please reply to this message.

45011980 almost 9 years ago

Oops yes they were, good catch

42328668 almost 9 years ago

@undearius where is the main road for this? Also I clipped the wooded area so that the school ground doesn't show up as forest.

45010034 almost 9 years ago

For Knoxdale PS/Grenebank MS, I split the building into two parts and added the addr:* tags to their respective halves. Knoxdale's data was merged to the grounds and Greenbank's data remained as a node.

44545610 almost 9 years ago

Devon, your numerous comments in Canada are becoming very annoying to many of the "power" mappers. Just because you like to use iD & OSMAnd to map 1-2 features at the time. Some users are using JOSM to map multiple hundreds of buildings at a time.

You should spend your time doing more productive things instead of investigating every possible edit in Canada.

Your "Casual Mapper" account status is not impressing anyone here, you should focus on mapping instead of commenting on every changeset.

http://hdyc.neis-one.org/?DevonF

43952322 about 9 years ago

Why do you open so many notes?

If you would of looked what was changed, this wikidata code was incorrect and pointed to somewhere in Iran.
http://osmlab.github.io/osm-deep-history/#/node/321593853
https://www.wikidata.org/wiki/Q5810180

43188405 about 9 years ago

How did this happen? This Wikidata code is for Iran?

37689666 about 9 years ago

Looks like you deleted some `population` tags by accident.

OSM feature with issue:
http://osm.mapki.com/history/node.php?id=387939241

Continue discussion here:
https://github.com/osmottawa/osm-changesets/issues/2

43780386 about 9 years ago

Well if it's such a legal issue, why don't you revert every wikidata tag in the world?? Why single out these changsets, many of these changsets were done manually.

43741663 about 9 years ago

Woot! 🚀🚀

43701420 about 9 years ago

So which Wikidata code was incorrect?
Sullivan is correct...
https://www.wikidata.org/wiki/Q3501230

Please show an actual example of a wrong Wikidata code from this edit.

I don't see any.

43701420 about 9 years ago

I've reviewed the edits, which Wikidata code is wrong? There isn't any Tiger references within this changeset.

@zeromap: Please review the Changesets before accusing OSM members of submitting problematic edits. You are creating a hostile environment for OSM contributors.

43659171 about 9 years ago

Just fixed that node move.
changeset/43673403

As for not moving the nodes, don't know why that's happening... I'll look into that