1. The footpath went nowhere, and lead to confusion in SteetComplete (Note 3912564). One could add in a new footpath for the crossing, but the old path was just wrong and wasn't usable for that.

    Closed
    #142280983 0 0 3 0
  2. Add whether public transport stops are lit

    Closed
    #142277583 0 1 0 0
  3. Specify whether public transport stops have tactile paving

    Closed
    #142277582 0 2 0 0
  4. Specify whether public transport stops have bins

    Closed
    #142277581 0 1 0 0
  5. Specify whether public transport stops have benches

    Closed
    #142277580 0 1 0 0
  6. Specify whether public transport stops have shelters

    Closed
    #142277579 0 1 0 0
  7. Determine roads lane count

    Closed
    #142277578 0 2 0 0
  8. Specify whether there are crossings at intersections of paths and roads

    Closed
    #142277575 0 1 0 0
  9. Determine the heights of kerbs

    Closed
    #142277572 0 4 0 0
  10. Specify whether traffic signals have sound signals

    Closed
    #142277570 0 4 0 0
  11. Specify whether traffic signals have tactile indications that it's safe to cross

    Closed
    #142277569 0 4 0 0
  12. Survey if places (shops and other shop-like) still exist

    Closed
    #142277568 0 1 0 0
  13. Specify whether traffic signals have a button for pedestrians

    Closed
    #142277567 0 3 0 0
  14. Specify whether crosswalks have tactile paving

    Closed
    #142277565 0 2 0 0
  15. Specify whether kerbs have tactile paving

    Closed
    #142277563 0 18 0 0
  16. Specify parking access

    Closed
    #142277561 0 2 0 0
  17. Survey tactile paving on steps

    Closed
    #142277560 0 1 0 0
  18. Specify bollard types

    Closed
    #142277559 0 1 0 0
  19. Specify access to playgrounds

    Closed
    #142277557 0 1 0 0
  20. Survey if places (shops and other shop-like) still exist

    Closed
    #141858517 0 1 0 0