1. prepare tracking roads

    Closed
    #22260460 10 0 0 0
  2. tracking roads

    Closed
    #22260351 806 3 0 0
  3. tracking roads

    Closed
    #22259743 2901 23 8 0
  4. tracking roads

    Closed
    #22256014 806 0 0 0
  5. Mare de Zoui

    Closed
    #22255361 18 0 0 0
  6. tracking roads

    Closed
    #22254918 402 36 0 0
  7. tracking roads; leaving road with 8km between nodes unconnected when crossing because it isn't clear where this road should be

    Closed
    #22254436 2080 14 0 0
  8. tracking roads; leaving road with 8km between nodes unconnected when crossing because it isn't clear where this road should be

    Closed
    #22252934 1691 187 20 0
  9. connecting road to another point because someone draws a building over it whereas on satellite image this is clearly a place where cars and bus/lorry park, but on the ground with two dirt roads passing through to the market of Mao

    Closed
    #22249987 1 1 1 0
  10. refining waterway=river with better images to get rid of 'river discart'

    Closed
    #22227290 63 5 0 0
  11. refining waterway=river with better images to get rid of 'river discart'

    Closed
    #22225944 20 2 0 0
  12. adding note for endorheic waterway

    Closed
    #22225880 0 1 0 0
  13. adding attribute to highway

    Closed
    #22225578 0 2 0 0
  14. landuse, buildings

    Closed
    #22198627 1455 0 0 0
  15. landuse, buildings, roads New Valley

    Closed
    #22197224 1570 2 0 0
  16. roads and landuse Shark El Oweinat

    Closed
    #22181984 222 17 0 0
  17. connecting Toshka lakes to Lake Nasser where the water comes from; there will remain that this river/canals will never reach the open sea, but end in the desert

    Closed
    #22181342 318 1 0 0
  18. refining waterway=river with better images to get rid of 'river discart'

    Closed
    #22180965 17 5 0 0
  19. landuse, buildings, hamlets

    Closed
    #22176387 117 0 0 0
  20. landuse, buildings, hamlets

    Closed
    #22175723 2581 0 0 0